FatAngryB
FatAngryB
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@LeFennecFox said:
How do you do this effectively though without either making killer extremely weak or compensating in a way that makes survivor gameplay worse (shorter potential surv chases/longer gen times). If other stuff is changed why not just slug instead of tunnel with longer gen times/shorter chases?
It's a survivor troll post. Just ignore it.
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Maybe buff killers that need it and stop trying to water down the game D&D style. There's a reason 3.5 was better than what came afterwards. It isn't even a debate anymore at this point.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696968#Comment_3696968
But when tunneling is removed, you don't care about survivor looping or trolling, as you'd have enough time to deal with them
Not necessarily, no. The thing with tunnelling becomes the chicken or the egg scenario. If you wanted to remove tunnelling, you have to replace the current system of generator repairing, hiding and playstyle of every single gameplay detail to make room for something different. Do you see why that's not easy? You're essentially flipping the game on its head.
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Ok, I see. Thanks.
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Pinhead's joke of a "power", being reworked completely. I swear to god...it's worse than bad.
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@TatsuiChiyo said:
Here are my opinions.
Skill Expression: I disagree that those are exploits, simply because the devs as stated they are not. And if the feature (crouch tech, hug tech, flick techs) are unintended than it should be on the devs to fix it, which they seem to be with Blight. I also want more interaction between players such as Lightborn plays, and this is a Killer who keeps Wraith in his rotation.
Balancing: I could easily rant why MMR is the worst design choice ANY dev can put into their game that is intended as casual (which again, per the devs DbD is casual) This is especially true when rewards are entailed the better you do. As you mentioned, MMR only encourages optimization, which makes every game functionality the same. The depip removal is a good step though in fixing this, but it should honestly still be loosened in the higher tiers, especially Survivor side.
Reworks and Priorities: This one is more of a disconnect between players and devs, and isn't that black and white of an issue. Take tunneling for example, no one (except actually toxic players) WANTS to ruin another players game, but with gen regression bring nerfed, gen speeds having the capability to be so quickly repaired, and other playstyles such as camping (the anti facecamp is a great feature, this was a change for the better) bring nerfed, players turn to what optimization they can which is tunneling. And no, not a Killer main defending tunneling, but just accepting that its not a black and white issue like so many players want to believe.
Content Creators: Fog Whispereres are cheerleaders and nothing more. Numerous have confirmed it, and its pretty sad BHVR parades thrm around so much just to show off cosmetics.
Anonymous Mode: Agreed.
Community: If people really want things changed it comes down to the players. If you don't care for tunneling, don't tunnel. If someone plays a Killer you don't like, or uses perks you hate, just play the game, move on and don't get butthurt enough to send messages. To many members of this community take it upon themselves to police other players.
Fully agreed. Especially about tunnelling. I hate it, I only it to intentionally scummy players who, as you can easily tell by simply watching their behaviour, are there to troll, no actually compete and play fair and square.
I feel like I've broken the report in-game functions at this point for the amount of absurd idiocy I've encountered.
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I played Sadako on release. Honestly, as she is now is fine, release was horrible. But you need to use all of her perks and a generator related perk, like Mindcage from Demogorgon, to get use out of her because vaulting is a particular weakness of hers. She is a very fast moving Killer but not very agile in terms of Vaulting or stuff like that. She needs to hit hard, fast and stay on someone like Victor when he finds out they have candy.
Another thing, is she should have the ability to turn on a TV when coming into contact with it. That is just par for the course of her lore; she can psychically use and abuse technology.
A mixed bag in my opinion, she needs some buffs to her speed and to turn on TVs that she should be able to see are disabled. Some add-ons that interact and benefit use of Condemned. But that's it really.
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I mean, literally who?
Yes the game has problems, with one camp being highly ignored in the case of the other. But if you want to address anything important, start with the base game and work your way upwards.
Letting survivor main dictate your gameplay design is just terrible.
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Tunneling can't be removed because Survivors loop. Survivors loop and troll you into the earth and yet whine about tunneling? Then stop looping.
But I'm fairly certain these people don't watch horror movies. Good luck asking Michael Myers to stop tunneling through Laurie Strode's life. I'm sure he'll oblige. Or Chucky. Or Pinhead. Or Bubba. Or any other killer with an agenda for that matter. Or anyone whose actively trying to accomplish the games objective by hunting down, which means tunnelling in essence, and killing, the survivor.
Survivor mains must live in the ocean to be this salty I swear.
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But when it comes to determining a 'best build' for a Killer, and I'm a huge advocate for the Killer meta should be unique to each character, meta builds should exist for each of them, not just a universal build shared amongst all the roster. That being said, a Hex build in the current state of Totems, and with the Hex perks that currently exist, could never be a Killers strongest build. Purely because if that were to become their meta, Survivors would never let the build achieve anything at all due to them cleansing them all asap. A Killers strongest meta build needs to be something that the Survivors can expect to see commonly used but the build still has a huge impact on the match and allows the player to perform at their best level with value from all aspects of the chosen loadout.
I fully agree with your sentiment. I find the Hex build in this case to be the most..."theme-centric" design, granted if I had a fifth slot I'd take Shared Agony from Oni as well. For myself, anyways. Blood Warden would also be a good fit for him thematically as well.
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@_Onyx_ To answer your question, for myself I'd say the build is a matter of preference. Though Mangled was nerfed and Oblivious has only so much use, it helps me overall to focus on momentum and hinder the enemy as much as possible. That way I not only can keep the sacrificing ongoing and letting them think they are safe to unhook until it's too late.
I damage every generator I come across that is even slightly repaired in my path, giving them time to unhook and for me to delay the match. It becomes a progressive cycle of "snowballing" if you prefer. Yes, I agree that Hexes are a hit or miss but with Undying it gives you the chance to have some insurance and time. And frankly that means I can delay until the inevitable happens. So far it's been beneficial, especially if I only hit 4 tokens, as by that point half the team is Dead On Hook anyways.
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Alright I'm back, weekends go by too quickly unfortunately.
For starters, @_Onyx_ , I honestly disagree with the idea that backwards lore interpretation and nerfing things that give Pinhead an edge against things survivors is fair. Survivors have plenty of tools killers can't outdo such as flashlight spam circling, unless you come equipped with perks to deal with specific situations you can't properly prepare for. Granted there has to be a struggle regardless to be fair, it certainly feels survivor-sided no matter how you look at it. And I am speaking from experience.
The fact of the matter is like I said, his abilities require either more durability or apply the hinder effect or something that makes it worthwhile to bother using at all. As it stands now it feels detrimental, not beneficial to use.
I just managed to finish my perk build with him, it's quite solid as I see it:
Hex: Plaything, Devour Hope, Undying
Scourge Hook Perk from Pinhead, forget the name.
Simply, you hook others like mad, keep an eye on your totems, use your chains to pinpoint others and utilize your powers as best you can to the fullest. Summons & Chain Hunt. Pinhead is my Number 1, with Pyramid Head being my number 2. I guess I have a sadist fetish for Killer designs, haha.