EtaCarbon
EtaCarbon
About
- Username
- EtaCarbon
- Joined
- Visits
- 34
- Last Active
Comments
-
You were not on the other side of the pallet, so you dropped it on the same side of the killer. This is a legit hit.
-
I run slowdown perks only on a few killers, the slowest ones at patrolling gens, because I realized the only way to stop people from repairing is to keep them off gens, which is not easy. I believe DbD is just situational, so I don't really care about the result both sides until the game works.
-
@NursesBootie said:
I came from your other post and have to say: Great idea! Although 4man slugs are the fault of survivors misplaying 90% of the time it's still pretty unfun. Your solutuon would be perfect for billy!
Thanks man :D I appreciate your words!
I agree 4 man slugs is almost always because survivors are playing poorly. I play 50/50 and I had games as killer where I literally thought: "I'm sorry, you are playing too badly. I'm gonna catch the fourth guy and close the game now". It even happened that I said it on stream.
Unfortunately, there are people that enter the match with the mindset of getting a 4 man slug and hook only when all the 4 survs are on the floor, and I totally understand why devs want to stop it, and I agree with them. Honestly, a full slug billy/nurse are usually the most miserable experience you can face (if they are good).
Anyway, they tweaked him, now it looks manageable: https://forum.deadbydaylight.com/en/discussion/171729
-
I've tried to suggest a tweak in the overheat mechanics that might allow good billy to keep playing creatively and still avoid 4 man slugs or facecamps here https://forum.deadbydaylight.com/en/discussion/171395/billy-overheat-is-too-much-punishing-and-dont-allow-creative-use-of-the-chainsaw#latest , what do you guys think?
-
I found the exact same issues: frame drop and random freezes.
My hardware is not bad at all, but the CPU ang GPU usage raised significantly and it doesn't depend if I'm streaming or not: these issues happens on stream and off stream anyway.
These issues might lead to:
- Don't get distance when getting hit by a killer, because the game freezes.
- Don't get distance when using Dead Hard
- Don't advance when lunging with the killer, causing a random miss.
- Get grabbed even if I stopped holding the m1 button seconds before. For example: I see the killer coming at me, he is 8 meters away (less than 2 seconds and he will be on me); I stop holind m1 to start running, but when I release m1 my game freezes. The server register like if I'm still holding it, and when the freeze stop I got grabbed.
and many other issues.
If the game does not work, people will stop playing it because they can't, and it will stop growing. I'm talking to the developers here (not sure if I can tag them): you promised 5 years of support for this game (and I love this game), but right now it's unplayable for the majority, and not because of the hardwares. It's clearly not on our side.
Let us sacrifice some graphic components in exchange of performance and lower CPU/GPU usage, it won't hurt.