EchoNine
EchoNine
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- EchoNine
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I don't find the cooldown to be an issue, but rather the travel speed. The lung add-on should be base-line imo. The default movement speed while teleporting is so slow that half the time you get to portal, scratch marks are already starting to fade.
I get that portals are not used to surprise survivors and get free hits. But spending the extra 1 - 2 seconds to get to your portal while a survivor is finishing off an important gen means you can't do anything about that.
Usually when you travel to another portal, you spend the duration of that cooldown chasing/kicking/breaking/hunting in that area. You shouldn't really be pinging between portals as you most likely find an objective in the area you just travelled to. I can imagine it being annoying for survivors too, if you are constantly teleporting, making the global roaring noise every 5 seconds lol.
Demo is scary because of the lunge, not his portals. The portals are okay but If you want effective teleporting, play freddy.
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@UlvenDagoth said:
I still kinda think it would hurt more than help. I don't mean to be rude or anything of course. I just think it wouldn't help as much. I just want them to keep the rush down playstyle they have. I played alot of Legion, new and old. In fact Legion is WHY i came back to DBD after the 2016-2017 times. I love the lore and the playstyle.
110% with a normal TR of 32 feels really rough. The 50% mending thing seems a bit off too, for some reason.
I want them to have the Rushdown playstyle they have and I enjoy, but I don't think that reverting it back to how it used to be would be the way to go. You could always put this in my thread where alot of Legion mains chill at. Might get some feed back.
Fair enough. I don't see how else you could design a sort of rushdown playstyle without it being horribly oppressive to the survivors.
I honestly think old legion + the deep wounds doesn't go down in TR + cancel FF on missed attacks is enough for them. Who knows what the devs do with Legion. Doesn't look like any changes any time soon :(
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@UlvenDagoth said:
This is all very well planned out... but I don't really see why this would be better than anything else. Remember, people hated Old Legion cause they put the Chase on a TIMER. I feel like this is too close to what Old Legion was, and that it really doesn't play into the lore as much as some other ideas that I have seen in my Rework Legion thread.
With this the moonwalking issue of Legion would still come back, cause they would follow you long enough to get you to 50%, hit you and get stunned then either leave you to bleed out or whatever.
I do REALLY like the add-ons though. You did good there.
Knocking them down to 110% with the TR being 32 would hurt ALOT as well. There are reasons that 115% are the ones with 32 TR.
Overall, very interesting but not... well it's well thought out but not what Legion needs.
You can't use a moonwalk strat as it's based on TR now not being in a chase. Their timer will only decay to 50% over time while in TR, which means you can't just follow them until the timer runs out. It also means if you wait till it decays to 50% to hit them again, its still two more hits to down them.
Giving 110% MS and 32 TR I think is fine if they kept their old speed during Feral Frenzy. Not sure if you remember but they were pretty damn fast. Most people actually used Frenzy for travelling as well, and cancelling it yourself doesn't nuke your power gauge so you can still have enough power to try and get a hit in.
Depends on how you want Legion to work. If you want a completely different power, or their older power. I have no hopes they will look into doing some super difficult power that involves all 4 legion characters (though would be cool) so I chose to stick with what we've got and what I enjoyed playing. My goal was to get it as close to the original design as possible, but still have some form of counterplay.
EDIT: I should clarify you don't get downed while mending (like how they had it on Legion's release).