Draygun
Draygun
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- Draygun
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Comments
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1529163#Comment_1529163
But there is noting wrong with hillbilly having access to his power all the time He has upsides to using it but he also has downsides and it's perfectly balanced so there is no reason for it.
And when a new billy is learning how to play him it's better to let them try again after they make a mistake instead of taking it away from them. Yes it's more incentive to not fail but it also makes learning slower
It's literally just a non-traditional cooldown always having access to something that lets you charge across the map and one hits all the time is silly if overheat isnt a threat outside of intentionally forcing overheat or sitting revving in front of a hook it might as well not exist and just be a flat cooldown. Having it be a managed mechanic is a good thing it let's other changes happen without having to think ok well we cant do that because billy can always charge across the map and one hit someone then do it again and again.
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1528777#Comment_1528777
He already has a drawback it's called missing and suffering a cool-down he doesn't need multiple drawbacks
And how are people supposed to get good with his power if the punishment for not being good with his power is not allowing you to use it?
i mean again many killers have multiple drawbacks bubba has charges and tantrum, huntress has to charge up hatchets and reload them, gorgon can only crawl to certain places that can be destroyed and there is a massive sound indicator and lunge has to be charged, myers has to stalk to build up power gauge and not be god awful slow and when he hits max stage he reverts after a bit and goes back a stage. The stun is punishment/drawback for missing and overheat is the punishment for stupidly revving/charging around the map and spamming your power instead of intelligently using it to down. Not letting you use it because you overused it isn't counter-intuitive like you say it teaches you to not use it in every conceivable moment by making it so you can't.
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1528432#Comment_1528432
Ok that's Cool and all
But where's the problem in that?
@ImagineUcareForPips said:
https://forum.deadbydaylight.com/en/discussion/comment/1528432#Comment_1528432
And that's supposed to be bad? Hot take: you should never overheat unless you use it in a scummy way like rev camping a hook.
overheat is meant to be a drawback to his power. drawbacks dont only happen when you are being a scumbag they happen when you play poorly. overheat should be a mechanic to actually manage to punish bad/dumb play like needing to refill hatchets or mix new gas with clown or the cooldown on nurse after teleport or tantrum or needing to reload cowboys gun or you know like what most killers have.
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10 heat per second rev to 8 is a massive difference literally his heat generation when revv is 20% less than it was on PTR and he gets heat drop during the stun if he misses and the feathering rev change. He isn't like PTR and while this may still be an overnerf the patch has been out less than 2 hours give it time
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The game will die out if it sucks to play too. You can't build playerbase if people hate the process of trying to play even if the base gameplay is good and people will just rage and quit with all the bugs and BS.
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"Other" because i think the first thing they need to look at is game stability and bug squashing
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my thoughts is that until they can actually fix the blatant bugs in the game cosmetics are dead to me