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Drago2703

Drago2703

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Drago2703
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  • @xllxENIGMAxllx said:

    https://forum.deadbydaylight.com/en/discussion/comment/743474#Comment_743474

    I totally understood your point. This add-on make her loopable so why would good players use it if that punish her.

    Then I misunderstood yours and I do apologise for that. I’m use to people who respond in ways similar to yours being extremely sarcastic and just ignoring any discussion to make a snarky response. If you don’t mind me asking, what is your opinion on this? I still can’t tell whether or not you think this add-on is okay or if your against it.

  • I originally typed a message but tapped edit to fix some poor grammar and now it’s off to be reviewed to see if it’s acceptable so I’m just going to say it again now and delete the first thing if it ever returns from its journey to be trialed by the gods.

    From my understanding and the wording of the add-ons I don’t think the movement speed bonus will stack. The way it’s worded makes it seem more like they set The Nurses movement speed to the movement speeds they say. So you’ll be 4.2 m/s with Matchbox and then once you blink and successfully hit a survivor it’ll set it to 4.6 m/s instead of simply increasing movement speed by 0.4 m/s and 0.8 m/s.

  • @UlvenDagoth said:

    Doesn't Matchbox disable blinks?

    Matchbox removes 1 blink charge and at base the nurse has 2. Matchbox will just lower max blink charges to 1.

  • @Aztreonam78 said:

    Matchbox increases base movement speed to 4.2 m/s (or by 0.4 m/s)

    Spasmodic Breath insreases movement speed after successful bling to 4.6 m/s (or by 0.8 m/s)

    Do these add-ons stack to possible 5 m/s movement speed?

    We’ll only be able to find out tomorrow but the way they worded it I don’t think so. The it’s put, the add-ons increase The Nurses movement speed to 4.2/4.6 m/s and so it seems it’ll set the nurses movement speed at 4.2 m/s and then when you hit a survivor after blinking it’ll set it to 4.6 m/s.

  • @xllxENIGMAxllx said:

    Yes Nurse is loopable who would have thought.

    It appears you’ve misunderstood my intent, personally I have no problem with nurse, or any killer for that matter, becoming loopable. My problem is when something turns a killer into, like I said before, “an M1/R2/whateverXboxuses killer” with little benefit and disables their power. They could even make it so that the nurse can no longer blink through obstacles making her loopable but still let her blink with the add-on and I would have no problem.

  • From memory the phasing sound is 24 meters just like her terror radius, you just have to be outside of the husks terror radius to hear it. Had you just exited the terror radius of the husk when you started hearing the phasing sound? If you had then it may have just given the perception of her having to be really close to hear the sound. If she was using any add-ons that increased her movement speed while phasing they may have also given the perception that she was close when in reality she just caught up quickly.

  • I’m going to take you literally where you say “Each time a generator is completed” meaning that just by existing you’d get tokens. Getting tokens just by existing isn’t good but if you were to complete 100% of a generator (in total) to get a token then I think it would be okay. This way would make it so you do have to do something but also so you can stop in case the killer then comes after you.

    I’m also going to assume that you mean getting healed to full grants a token. If this is what you meant it probably shouldn’t work with adrenaline or insta-heals as that would be too easy to get a token.

    Stunning the killer to get a token is also way to easy as killers normally don’t respect the pallet. If it was pallet saves though I think it would be good with one of the other things so it wouldn’t be too easy or too hard.

    The numbers I think are too much considering that getting hooked would only take away one token.

    The way I see it, it should either be that you lose 2-3 tokens getting hooked (with some number changes for a couple things still) or:

    • Obscure the killers ability to see hook aura’s within 3.5 metres for every token. (This way it’s still possible for the killer to see hooks within range as long as you have 4 or less tokens).
    • Increases struggling effect on the the killer by 15% per token. (This one is more of an in case of lery’s).
    • Fills the wiggle bar by 5% per token not exceeding 25%. This effect only applies itself once after being downed. (killers rarely drop survivors and when a killer does drop them it already automatically increases the wiggle bar by about 30% so if it could be used again without the survivor breaking out of the killers grasp it would automatically let them go just for dropping at 5 tokens for my version and 2 for yours).
    • For every token decrease time to struggle by 1%/2%/3%. (This way, I’m going by highest tier, If you have max tokens on the original version it wouldn’t leave the killer with only 4.8 seconds to get to a hook they can’t see and instead leaves them with 9.6 seconds to get to a hook they probably can’t see but at least they can still search for a nearby one).