DrJones
DrJones
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- DrJones
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/805340#Comment_805340
I see this a lot, and it’s a valid point, BUT no one ever gives and answer about what to do for new killers? A rank 16-20 killer playing against a 5, 20, 18, 18 is going to struggle with that 5 and won’t be smart enough to give up that chase
You also make a valid point, and my initial thoughts is "this should teach killers to give up timely or overly difficult chase" and i believe that ever killer should learn that, but i feel like that way of thinking is too selfish in this discussion.
So i will argue, since we seem to agree that both match making types are leaning to far either to the killer or the SWF groups, that we take the average rank of the numbers you mentioned. which i calculated would be a rank 15 or so and adding 3-5 ranks onto it? so a 12-10.
now the killer may still struggle to catch that one survivor, but he should have enough experience to drop the chase and catch one of the 18-20 rank survivors. and yes the rank 5 and one other survivor may escape but i believe the killer should be able to get 1-3 kills is most games of this type. which as a killer i would consider is a fair game between all players if i received 2 kills in a match.
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I agree! This makes it impossible for the current player base above rank 10 to introduce the game to their friends, even if you buy the game for your friend and try to play the game with them, they will get angry and frustrated at the huge skill difference and probably never play it again. (as i am usually red ranked)
I know people are saying they can play solo to try and get to a closer rank but they don't care to do that, they just want to play a game with their friend.
All this does is make the me have to derank all the way down to at least 15 so they will actually enjoy getting into the game as i have.
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I find it run pretty smooth, other than small lag spike, character moves positions randomly when standing, but i find whenever the huntress hits me while im running, it always hit about 3 meters back from my actual character, makes it impossible to run them around if i can predict if im getting hit or not