Dr33
Dr33
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- Dr33
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@Maperson said:
CONS
-When Leatherface is charging chainsaw he goes to 86-87% movement speed, thats slower than carrying survivor.
-When he bumps into object he gets stun for 5 seconds while Hillbilly gets 3 and catch up in no time.
-When he downs survivor he needs to wait for his animation to end.
- Has no map pressure.
- Add-ons, most of them are useless.
BUFF/REWORK
- While charging the chainsaw Leatherface doesn't lose movement speed or he goes to 105%
-When Leatherface bumps into object he gets 3 seconds stun like Hillbilly.
-Leatherface can stop his animation after third swing.
-Add-ons need complete rework.
Its not complete rework but i think this would really help him, let me hear your opinion.
first of all it seems to me that all the points are fine except the first and the third I would put it differently
1.The movement speed of the chainsaw would be very abusive, I mean you give the survivors very few possibilities in all scenarios and you make using the chainsaw stop being a tactical decision, if you will never punish me using the chainsaw. I have no reason not to use it all the time, in this case I would lower the time it takes to load it so that you still have to think about when to use it but without always being at a huge disadvantage for a long time
2.The 3rd point is very good but I would apply it in another way, I would make you have a kind of frenzy: When you hit someone with the chainsaw the animation stops and during the next 5 seconds you can press the button of the chainsaw to load it very fast, so we give bubba the ability to stop animation when it hits and we add a mechanic that continues to maintain the core of killing several survivors very fast
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The Clock Tower Scissors Killer.
The game is a bit old but the character is very interesting as a killer.
I mean, he is an assassin who chases his victims to death, he has an iconic weapon and not many other killers have.
Plus the protagonist Jeneffer would be an interesting survivor for her abilities to get away from the killer's attacks in the last second.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1310357#Comment_1310357
They should have him play a few games with SWF.
He'll soon be reaching for his spear 😂
Good point xDDDDDDD
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1310083#Comment_1310083
It's true that Pyramid Head has a high tolerance for bullets, but it does slow him down.
Also, the two Pyramid Heads at the end of Silent Hill 2 take their own lives by lifting their masks and impaling a spear in to their heads. So he can be killed like the other creatures in Silent Hill, I think.
He would be a handful in the arena though, especially with that bloody big knife.
Thanks for correcting the slowdown thing, I didn't remember xD
Although the moment in which the PHs are killed with a pike only happens when Jaimes decides to accept his sins and redeem
So there is always the question of whether he can be killed, or if the only solution is to force he commit suicide once his mission is over.
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If we count piramid head I think that he would not have much problem in winning since he is immortal and totally immune to firearms or mele because in the game you can shoot him as much as you want but he will not even hesitate.
The only way to defeat him is to atone for your sins and given the profile of the assassins I think that none could achieve that.
PD: Sorry for my poor English.