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Doulldozer

Doulldozer

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Doulldozer
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  • @yes said:
    I'm hoping for an addition to The Pig so that she can vault pallets at the speed of survivors when they slow vault a pallet, but maybe increase the time so the time that she takes to vault the pallet is the same time as if you were breaking a pallet.

    A fair idea I would say make her do a similar vault to legion just a little bit slower. if it took her the same amount of time to vault as it did to break the addition would be useless. Why would you vault the pallet when in the same time you could break it and stop the survivors loop?

    1. Freddy needs his complete rework where he is, his perks gear him to be an end game killer but the dream transition just makes him a joke.
    2. Legion needs tweaking definitely and needs that proximity bleedout glitch/bug fixed
    3. Pig is in an alright spot with her crouch buff, make ambush a little better and fix her add ons and she is good to go.
    4. Doctor is a complete joke (Queue everyone flaming me). If he isn't a god doctor that can shock you out of pallets and windows he is just an m1 as his madness does nearly nothing, his madness needs to be reworked to be a little more decent/stalling.
    5. Trapper, make him have a default trapper bag so he doesn't waste so much time placing traps.
    6. Leatherface, personally think he's okay improve his tracking as making him 100% speed charging chainsaw will make him literally impossible to escape without jungle gyms or pallets
    7. Nurse (Oh here we go) she's a tough one to balance out but currently a god nurse breaks the game completely, there needs to be something that allows a defence to her as although yes you can stealth once she has found you its game over.
  • @I_Eat_Worms said:

    @Doulldozer said:
    In reality Amanda was the perfect choice as a killer, John took you due to lack of appreciation of life and if you earned your second chance he would let you go. He had honour and if you won his game then you earned freedom.

    Amanda on the other hand was a significantly more brutal Jigsaw, to her you were a sack of meat who didn't deserve redemption. Whereas John would let you live should you best his game, Amanda's games were unwinnable, she purposefully tampered with traps to make it you could not escape and would die. So in reality if you were to pit Amanda vs John for a murder role, Amanda beats john by a long shot as john let you go should you deserve it while Amanda would toy with you knowing you were going to die no matter what under her traps.

    Hoffman beats Amanda for a murder role

    Hoffman was another strong contender but I still don't think he was as good as Amanda for a pure murderous killer. He did let his anger get the better of him a couple of times but John kept him in check and made sure he made the games correctly, the only real major burst he had was when he went on his murderous rampage for revenge, but that wasn't due to his attitude more how angry he was.

    As said Amanda killed you just cause you were a sack of meat whereas Hoffman still played the games although still with some discrepancies. Hoffman by far is a better game master than Amanda was but he wasn't just a straight up killer like Amanda, you had to tick him off for him to fully go ballistic compared to Amanda just straight up murdering and mocking you.

  • @Master said:

    @Doulldozer said:

    @Master said:

    @Doulldozer said:
    Indeed stealth is the nurses worst enemy, I more concerned about chases though as the moment the nurse has found you, game over. Its almost impossible to shake a decent nurse off you and with that auto aim a short blink is a guaranteed hit. As I suggested tweak her add ons and remove that auto aim and nurse will probably be in a much better spot rather than having her own tier cause she's that strong.

    Auto aim was removed quite some time ago already.
    Try to play her in her current state, she has changed a lil :wink:

    Aye RSB pointed that one out to me about her auto aim, however the problem still stands that at high ranks only two killers are viable properly being the billy and the nurse either the survivors need to be nerfed with nurse and billy to make the other killers viable, or the other killers need some buffing but that risks a greater game imbalance.

    And to clarify im giving my experience based on facing her which is watching her completely negate any type of defence (excluding DS but I refuse to run that garbage). I have never played nurse so I cant give any experience from the side of playing her.

    I strongly suggest trying to learn her. This way you can learn how to counter her too (the key is breaking LoS)

    Aye i may do that my usual tactic is to break LOS and be unpredictable as you say but a tunneling nurse is literally infuriating to go up against as you cant bodyblock her to save someone and save your points. (I know I sound slightly salty/toxic with that but I mean it as in my emblem goes to hell in that case)

  • @Master said:

    @Doulldozer said:
    Indeed stealth is the nurses worst enemy, I more concerned about chases though as the moment the nurse has found you, game over. Its almost impossible to shake a decent nurse off you and with that auto aim a short blink is a guaranteed hit. As I suggested tweak her add ons and remove that auto aim and nurse will probably be in a much better spot rather than having her own tier cause she's that strong.

    Auto aim was removed quite some time ago already.
    Try to play her in her current state, she has changed a lil :wink:

    Aye RSB pointed that one out to me about her auto aim, however the problem still stands that at high ranks only two killers are viable properly being the billy and the nurse either the survivors need to be nerfed with nurse and billy to make the other killers viable, or the other killers need some buffing but that risks a greater game imbalance.

    And to clarify im giving my experience based on facing her which is watching her completely negate any type of defence (excluding DS but I refuse to run that garbage). I have never played nurse so I cant give any experience from the side of playing her.

  • Oh must just be me then guess the nurse mains just learned to do their 180s well my bad.
    I still believe though her 4/5 blinks shouldnt exist as they pretty much make it their is no game.

  • Indeed stealth is the nurses worst enemy, I more concerned about chases though as the moment the nurse has found you, game over. Its almost impossible to shake a decent nurse off you and with that auto aim a short blink is a guaranteed hit. As I suggested tweak her add ons and remove that auto aim and nurse will probably be in a much better spot rather than having her own tier cause she's that strong.

  • The nurse does need a bit of nerfing, she is a killer who is literally capable of negating ANY survivor defences to help the chase. If she's running 3 or more blinks its just game over there is nothing you can do to avoid her. The common excuse of "she's hard to master" means literally nothing as when the person does learn nurse they become nearly unstoppable, there needs to be some more counters to her as she can close any gap, negate any pallets go through any window.

    I personally think her 4/5 blinks should be completely removed and her 3 blink made an ultra/very rare, as well as this remove the aim assist on short blinks as the auto aim basically locks onto you and the nurse can legit do a 180 and hit you without any issues. On the longer blinks sure allow auto aim but on the short blinks it makes escape literally impossible unless you know how to 360 and even then it doesn't work all that much.

  • In reality Amanda was the perfect choice as a killer, John took you due to lack of appreciation of life and if you earned your second chance he would let you go. He had honour and if you won his game then you earned freedom.

    Amanda on the other hand was a significantly more brutal Jigsaw, to her you were a sack of meat who didn't deserve redemption. Whereas John would let you live should you best his game, Amanda's games were unwinnable, she purposefully tampered with traps to make it you could not escape and would die. So in reality if you were to pit Amanda vs John for a murder role, Amanda beats john by a long shot as john let you go should you deserve it while Amanda would toy with you knowing you were going to die no matter what under her traps.

  • Personally I don't like NOED because of how capable it is of literally swinging a whole game around into the killers favour. I would rather not call it a crutch cause I am a pig main and sometimes use it for my late game build, however it is unfortunate that most of the time a NOED is deployed is when a bad player has done nothing the whole game and suddenly nets 2/3 kills from it.

    I actively seek out totems but sometimes you just get that one totem in an awkward spot you don't find and that's all it takes, I do think NOED needs a rework or a tune in my personal opinion cause unfortunately it is a meta perk same as DS and its becoming a pretty big problem.

  • I'm more concerned about the high rank campers to be honest, low ranks camping me I'm not surprised cause as you said they may be new to the game and don't know how to play. I get more annoyed when I get downed by a P3 nurse running 3 blinks who then camps/tunnels me the whole game as an example.

    I'm mainly trying to concern the person getting camped, they get no points and potentially lose an offering which is a complete waste of time. The person who gets camped need some compensation due to the fact they basically couldn't play the game and the camper needs to be given something to encourage them to not camp such as perhaps a reward of bloodpoints for being outside a camping radius that increases the longer you do it, similar to the survivor boldness reward.

  • That's a pretty decent idea, I would also say the person being camped is guaranteed a black pip so they aren't punished for something out of their control, as getting to high ranks can already be hard enough never mind if you get camped 4 games in a row resulting in 4 de pips instantly.

    Making it there is a chance that all gens will pop before that survivor dies would indeed force killers to actually do something, and give the survivor another chance to actually live and a passive kindred to alert the team to not save would work to.

  • Yeah I personally think that's the wrong emblem to get punished though as they usually camp only one survivor at a time and don't chase others, meaning the chaser emblem wont be high in general.

    The sacrifice one if he camps 3 survivors (Obviously not the last) will be iridescent which almost always can guarantee their black pip, personally I believe punishing that emblem will hit the campers harder and encourage them to not camp as heavily.

    The exception being if you got a mega toxic group with you filled with tea bagging, decisive strike users, if you camp them I can actually understand why and its unfortunate that it comes to that.

  • I'm perfectly fine getting camped if the exit gates are open as the killers only trying to secure a kill at the end but its when I get camped as a first hook from start to finish I have a problem. At that point someone is literally being deprived of points, rank and time which just straight up isn't fun. Camping currently due to borrowed time being bugged is basically unstoppable and people are abusing that fact, especially if you get a killer who literally refuses to chase in order to camp you.

    I personally think you should get penalties to your sacrifice emblem for camping for an extended period of time similar to the conditions needed for the penalties for hunting. As well as this rewarding a killer for not tunnelling/camping is a great option to help make the higher ranks a much less toxic place.

  • Sadly though camping is becoming a major problem in higher ranks especially, defend camping all you want but the unhook mechanic is in the game for a reason. Survivors are meant to get unhooked and healed as the killer pressures others its part of the game and nothing can change that.

    Camping is just horrible for the killer and the person on the hook, good survivors will just leave the hooked one for dead and now 3 generators have popped maybe 4 in that time. Suddenly now the killer potentially only gets 1 kill and that poor person gets literally nothing.

    One of the survivor emblems literally revolves around unhooks and saves, its part of the game and camping just ruins it for 1 poor soul completely. It makes the game frustrating and nearly unplayable and while yes killers camp due to them being weak, it still doesnt reduce the fact that with borrowed time now being bugged the camped survivor is just dead meat whos now deranking and wasting time for no bloodpoints.

  • Im really hoping they buff the pigs addons, its really frustrating when you have to run RBT add ons just for a survivor to go to the first box and get it off.
    The ambush definetly needs some love with add ons, maybe something similar to the wraith and spirit where there is no audio cue making her ambush actually scary as you need to watch for her.

  • I like the first two suggestions but in my eyes the pig is one of the most balanced killers in the game, the main issue she faces is her addons are pretty bad and she is so heavily RNG based.
    In my eyes to buff the pig make it the first box will always be a fail, you must search at least 2 to get the key making her stall much more effective.
    As well as this I feel like her add ons need to be changed up the 1/2/3% skill check chance why does that even exist? Given how RNG her bear traps are some add ons for her stealth/ambush would probably help her out more such as a delayed warning on the ambush making her more likely to actually surprise survivors.