Demodog90
Demodog90
About
- Username
- Demodog90
- Joined
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Comments
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Otz and Graenz
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Yeah many children in the chat. But that was to be expected, unfortunately.
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Killer on console is really hard. I played most of my time on PS4 and was a killer main there. Sometimes it helps to look down a bit and follow the survivor movement like that. This also helps when they try to duck under your view. Sometimes its better to use a quick attack instead of the lunge, if the survs are really close and try to spin around you. Maybe also choose a killer at first, who does not need that much precision, like Bubba. But I switched to PC now because of this and its a different world for killers. Survs is much easier on console. But despite what the devs say, DBD needs alot of precision as a killer. Just keep trying and you will get better. But it will always be more difficult than on pc.
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@Pulsar said:
I decided to play some Spirit tonight. Apparently, that was a fairly big mistake. I got 2 Rank 4's and two Rank 10's. All of them had flashlights, constantly clicking, t-bagging, you get the picture.
I didn't fall for the obvious bait, and quickly won the game. Both because I was better than them and also because, well, Spirit. They did no gens and I got an 11 hook game.
Afterwards, I'm treated to these wonderful messages for daring to play Spirit.
https://us.v-cdn.net/6030815/uploads/KEM8ZZCFXLDR/inkedpain-2.jpg
https://us.v-cdn.net/6030815/uploads/YFMXS97BQC8A/inkedpain-3.jpg
https://us.v-cdn.net/6030815/uploads/873UTO3018V7/inkedpain-1.jpg
Needless to say, don't be like these people and if you see people like this, call them the ######### out because this is unacceptable.
I have met countless A-Holes like that. Especially on console. I had to turn off my messages, but people would still send me friend requests to insult me. I usually just laugh them off, but I think BHVR needs to do something against the toxic elements of the community.
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I love the idea of ai/passive assistance for the killer. It would at a bigger challenge for survivors and prevent simple gen rushing. It would be cool if the entity spawned something like traps whenever a gen is finished.