DarkIce
DarkIce
About
- Username
- DarkIce
- Joined
- Visits
- 13
- Last Active
Comments
-
@IrishRedCap said:
Its garbage. My ping averages 40-52ms and ever game I played last night had validated dead hards throughout the game where it should not have ever given it to survivors.
Its more of BHVRs trashy coding where the devs only play survivors and rather than fix the issue of hitching and exhausting on the ground they just threw all the downside to killers because they flunked out basic game designs.
Killer mains are actually unreal. I really love the irony in your post. You are saying that your hits got denied and that it isn't fair. Is it fair in your opinion if the survivor gets downed even though the killer is on his screen far behind? This DH change just leveled the playing field. Now if survivor and killer have almost the same ping only reaction time counts (if killer presses M1 first or survivor presses E first). Isn't that like it should be? And well if your ping is alot worse why should it punish the survivor? Before that as a survivor you had to account for your own ping and for the killer ping so let's say you as the killer have a ping of 40 and the survivor has a ping of 40 then in the best case scenario the survivor has to DH 80 ms earlier than the killer presses M1 was that fair?
For the second part of your answer: It isn't really BHVRs trashy coding what you are experiencing it's the lack of lag compensation. And i agree that it's missing and should get implemented. If you want to read more about lag compensation read this: https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization
-
@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2568813#Comment_2568813
- Apex Legend has been having hacker problems since season 10
- If 10 people had to report the hacker and a Dev had to manually ban the player, that means EAC does not work
EAC is good enough. Not perfect but good enough. EAC can only prevent cheaters and cheats that are really messing with the game but thats not the case with DbD. In DbD most stuff is still hosted killer-sided or at least P2P this means that the cheat can basically tell the server that the killer hit the survivor across the map and the server will happily accept that undoubtedly (also this is the reason why killers with bad ping have still a big advantage). This is nothing that EAC can prevent because it is how the game is programmed. BHVR has to fix their game first then we can complain about EAC.
-
@DeeJHansen said:
https://forum.deadbydaylight.com/en/discussion/comment/1599597#Comment_1599597
Sure, ignore the rest of the post. ;D
It might be the servers fault in your case but can you agree with me that i shouldnt have a disadvantage just because you have a bad connection?
-
@DeeJHansen said:
https://forum.deadbydaylight.com/en/discussion/comment/1599564#Comment_1599564
Lol. So, I both have an unfair advantage, "broken" as you said, and get screwed by connection? I thought only survivors were hurt and that I had an unfair advantage? It seems you agree that bad connection is simply bad and hurts everyone, right? To say that all issues in the game are my fault and I am part of this issue is a bit harsh as well. Did you know that my 124 ping isn't my fault? That is BHVR. I have maximum 30 ping on everything else that I test and use. In games where I have to use a US server on the east coast, I only have 60 ping. Not great, but also pretty BS. To say that I, or anyone with a bad server connection, are the cause of these issue is silly. This is BHVR's game and they have a small amount of slow servers.
I never said that your connection doesnt hurt you. But should it also hurt me? Should i have a big disadvatage just because you have a bad connection?
-
@DeeJHansen said:
No. As a killer who always has the highest ping in the trial, just no. I do not know where you are getting your info that hit validation is based off the killers game, but even if that were correct, it does not work in that way. There must be another issue. Survivors complain when they get hit and it seemed to far, but killers have the opposite issue. Hits that clearly should have counted but didn't. Pallet stuns that you clearly avoided and were caught in, or vacuumed back into. Survivors teleporting around the map with invincibility because your hits don't count because the survivor isn't actually there because of lag. It isn't as cut and dry as you put it that survivors get screwed and killers benefit.
Everything that you mentioned happens because YOU and only YOU have a bad connection and not a stable ping. You are part of the problem. The devs confirmed that the hit reg is on the killer side.
-
@IronWill said:
But... they already added that a few weeks ago?
and removed soon after