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DangerMcD

DangerMcD

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DangerMcD
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  • I'd love it if illusory pallets were part of his base kit. Really plays into the madness angle, but also has good counter play if survivors are paying attention to their loops. I also think the shock for the charge needs to be a tiny bit faster. It shouldn't be a free anti-pallet/window, but right now I've never had trouble looping a doctor, even when he lands a great shock.

  • Cleansing a 14 second totem in 10 seconds? That's just how efficient survivors have become! haha


  • @popcap280 said:

    I would support this. Losing Hex: Ruin 10 seconds into the match basically results in you being down a perk for the rest of the game. However, against lower skill players it is likely to be up for the whole game. This is dumb because Ruin disproportionetly effects low skill players anyways. Same is true for Lullaby and most other hex perks.

    Yup! These were my exact thoughts when coming up with this system. The devs have tried making better hiding spots for the totems/spawning them out of sight. However, all that does is keep new players from seeing them and doesn't prevent players who understand how the spawns work from finding your totems very quickly into a match.