Daigokojin
Daigokojin
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- Username
- Daigokojin
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Comments
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It's making me sad how we went from a clever talk to everyone ranting about what they don't like in the game and not reading what has been said before O.o It was my first time posting on the forum, never again
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I'm pretty sad to see that from a debate on improvements we could make to a perk's design, some of you are slowly making it shift to the Killer VS Survivor usual bs :(
I didn't say that DS was too strong or that it should be removed or that survivors shouldn't have strong perks. I just said that it can lead to stupid situations where a killer feels punished for being strong.
Was around the same thing with the first version of Mettle Of Man tbh, and the first version of DS was leading to stupid situations as well with the juggling.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/741251#Comment_741251
I'll resume mine; that's extremly rare.
Not when you play against actual good people
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/741241#Comment_741241
First off it isn't even a sure thing.
I'm red rank (3-4) and still can NEVER hit the skillcheck which is why I never use it.
Second, this kind of situation literally never happened to me in two years. So if it is possible it must be incredibly rare.
Well I think that's one of the problem of this entire thread, I'm taking examples from situations where both roles play perfectly or as nearly. Most people I encounter myself included maybe miss the skillcheck 0,5% of the time, dunno about you guys? (No offense really)
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@TheUnendingNightmare said:
Couldn't you just go for the unhooker instead of tunneling the unhooked survivor ?
Wouldn't that prevent both BT and DS to even work ?
Well... I understand that my initial post was long but it would have been cool to read it :( The unhooker was someone who'd just been unhooked and just hopped in a locker
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@Mochan said:
If you're a Rank 1 killer surely it shouldn't be too big a problem letting DS proc and just whacking the survivor again a few seconds later.
I mean that's what I do and I'm not a Rank 1 killer.
Sometimes you are outplayed, sometimes you outplay them. No biggie. You say you don't want to play sweaty but you're being awfully sweaty about this.
If you are downing people fast enough that DS can still proc after you hook someone else, surely there are better things to do than see the glass half empty. Why not pat yourself on the back for being able to down and hook two survivors and find another one to whack in under a minute. Sounds like a win to me.
Next thing I know you'll be complaining that Borrowed Time let a survivor out of the basement.
Well when survivors are *really good* and by really good I don't mean your average rank 1 survivor but when they actually know how to properly loop, an additional hit can be the difference between 1 gen being done or not.
Once again, I said that it doesn't bother me in terms of "winning" or "losing", I don't really care in this game as it doesn't mean much. I just think the design of the perk makes it a bit weird and unfun and could maybe be improved ^^
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I kinda like what you guys are suggesting, I think it makes sense that DS should deactivate if you're not actively being tunneled (e.g. completing a gen, healing/unhooking a mate) but it might narrow down the gameplay possibilities that you have when running this perk and instead make survivors waste time.
A good example would be tapping a gen while being chased with DS up. Would it deactivate or not? If it does, I think it'd be too much.
On the other hand I like what MegaWaffle suggested : DS deactivates if someone else is hooked, but you keep it if you were slugged during that hook.
I like that :)