DaeTheKnight
DaeTheKnight
About
- Username
- DaeTheKnight
- Joined
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Comments
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@drimmalor said:
Report them post-game. For instances in the post-game chat, you do not need to submit additional evidence.
I have removed the screenshots as names should be blurred when highlighting negative behavior.
@Fibijean said:
If you report someone for harassment or abuse in the chat, it automatically sends the chat logs to Support for review. In other words, you've done all you can.
Although it is an option to submit a support ticket with additional evidence to supplement a ban, in this case it's unnecessary as you wouldn't be giving them any information they didn't already have, so I'd recommend against it on that basis since it wouldn't help, it would just waste time.
Rest assured though, you've done all you can to ensure a ban, and with that kind of language, it should go through.
As an aside, it's against forum rules to post anything that could reflect negatively on a particular player, so you'll need to edit those screenshots and censor out the offending player's name (and the other players' as well, if you want to be thorough about it).
ah, guess i have to pay more attention to the rules myself. Though I don't fully comprehend why censoring their name would in the list of rules. Thanks. I'll make sure I edit them out on the forums.
P.S. I did report them in the post game but I wasn't sure if that stuff actually got reviewed or just ignored.
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I'm still confused. Why can't my region play the beta prior to the worldwide launch?
I see the game has exclusive skins and I don't want to miss out because I was born in the wrong place.
What features are limiting my american phone from being eligible to play?
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Devs please fix this.
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I feel they're still op. Honestly the entire survivor objective is op imo.
There should be a way that survivors can have a fun objective that isn't just holding m1.
It's entirely too simple.
I don't want longer gen times. I want another addinional objective that is as important as generators are when it comes to escaping.
Like phase one could be collecting generator parts. Phase two could be gen repair. Then phase three is the exit gates.
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@Flatskull said:
What are you complaining about?
The tool box changes were meant to add some level of tactics to the survivors besides just holding m1 like a drone then optimally looping around the same object. Now you got to use your toolboxes optimally for max effect, or you can still just rush with them. Can't really hurt yourself doing that but you might not get most outo f them.
The tool boxes do their job faster too as well sabotaging is faster. If anything Survivors should be breezing with these changes. It literally fits in flow with the get the gens done quickly as possibly mentality and dosen't make them slugishly sabotage hooks to 99&. Some of the changes even make it so killers can hear the gens getting done from a lower radius so they might pass them by more, especially in chase.
The only actual nerf I can think that happened here is that since toolboxes get used quicker it might promote survivors to go after chests since they might actually need the new items fairly quickly to replace the use up ones.
You're acting like you got nerfed when in reality you got a rework to match the speed of the game. Unless there is some other changes survivor got that I don't know about. Is this a bait thread?
I agree. This is just a bait thread.
They have two pages of comments and still haven't listed what they have a problem with in the survivors side of the patch notes.
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No.
No exhaustion perk deserves two effects.
BL is OP in it's current state.
The devs talk about consistency with killer perks but this survivor perk is very inconsistent.
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I'd love to recommend it because I love the idea of the game.
I can see the devs improving the game but the issues kinda outweigh the benefits right now.
So no, I can't recommend this to a new player. But maybe in a few updates. When the devs decide to balance it so it's fun for new players and old players on both killer and survivor sides.
If my friends are anything like me then only killer will really intrest them. And I can tell them "wait till you get 1000 hours in the game, it'll be fun then"
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@joeyrou said:
I've played against more rank 1's than I have ever played against in my entire 1.5k hours.
The game is fundamentally broken, survivor red ranks queues will skyrocket eventually... its only a matter of time.
I do agree that I'm facing nothing but red ranks now lol
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Lol I like snickerdoodle cookies.
Killer main here. I only truly enjoy the game as killer. And I have to say this update is my favorite so far.
I hated how I felt like ruin was necessary to win. I felt like I could never get creative with my builds. And when ruin got popped in the first few seconds I lost all motivation to continue with the match. I'd often just chase them till gens were done, open the door so that end game collapse would start and just chase them to the exit.
Now with ruin gone the devs did something amazing! They fixed gatekeeper!!! They did do something about gen speed. I just think it's weird how everyone is crying over a perk while ignoring what the devs did to make up for it.
I had a game where 3 people escaped through the hatch with a key. I pipped for it. I ran dying light and had a 3 gen scenario with the windstorm addon on wraith. I finally can get rewarded for giving players a good game.
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Lol survivors already have all the decision making power over changes in this game. If you want the devs to improve ruin in any way you'll have to convince survivor mains to complain like they always, do but this time it would have to be in your favor.
Rather than agreeing with you, I'll say this. It's not happening.
Even though I believe ruin should be buffed in a way that would prevent survivors from spawning directly on it. What I believe will most likely happen is the devs will make more map reworks with better totem placements.
Take the demogorgons map for instance or the reworked badham preschool. They have awesome totems spawns. While the cornfield only has trashy areas it can spawn.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/851859#Comment_851859
I didn't say tombstone was balanced, neither are mori's in-general.
When I say "party game" it's not directly considered to be a meme... like for example... a party game has you facing off against other players for just pure enjoyment or progression in the game even... like DBD.
If this was a meme game, than things wouldn't be so consistently changed or cared about. This isn't a meme game.
Also, when I say "Roster" I mean the cast of Killers or Survivors you have at your disposal. I didn't mean it as a cod style stat board or anything.
I guess I'll always have trouble grasping the concept of changing certain features for the sake of balance while leaving other features alone even though they are acknowledged as unbalanced.
I'll just assume that "balances" are put into the game to make it more fun for the majority of players...(a.k.a. survivors).
Thanks for your comments on the matter Fire Hazard
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There is nothing "balanced" about myers tombstone. Once a killer selects this it is guaranteed that survivors will have zero opportunity to gain altruistic points.
I thought for the sake of consistency, every killer would have a super powered add-on but clearly they won't.
I'll accept your answer that it's not meant to be taken as competitive. However the word "party" is more like meme than competition. I guess this really is supposed to be a survivor sided game.
Thanks.
Also, what is this talk of a roster? Is there a graph somewhere that shows the win/loss ratio with each killer with all matches taken into consideration? If so I'd love to see it.
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I felt like the insta heals were too much of a crutch. Using these heals feels like it requires skill to actually get some use out of them.
If you're in a Chase and you pop it then you have to maintain the chase for it to take effect.
Awesome move by the dev by daylighters
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Hey dev by daylighters, what happened to the add-on that would make blood spew out of all generators when Freddy would activate teleport?
I remember someone saying something about it in the video introducing the Freddy rework.