Cvz
Cvz
About
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- Cvz
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I develop videogames, and the definition that @Wiccamanplays wrote is correct. You can ask any other developer and they will answer the same exact definition. Have a wonderful day.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025169#Comment_4025169
Since the 9.2.0 people on this forums have become so aggressive and disrespectful that i really makes me consider if its any worth to spend time here. I'm sorry you read that.
Anyway, i'm happy that many of us agree on killer incentives. I really like to commit to chases and spread hooks but this has become more and more hard as the time goes on. I have many "losses" with 8 or 9 hooks and 3 escapes because i'm going for chases instead of taking someone out of the game as early out of the game as possible.
Thank you! The incentives to spread hooks can be very helpful, to make that strategy more atractive. Hopefully this situation is going to be better soon.
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You dont need to be that disrespectful.
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@Colt45m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024906#Comment_4024906
Are you kidding me? Just today I faced a person with the name getsluggedlol. Take a wild guess what happened…Do you even play the game? Sorry but BHVR should not reward killers and make things worse. Even if you guys got basekit pop, grim embrace and corrupt you'd tunnel camp and slug anyways AND the game would be worse because you'd have those perks basekit. No no punishing the behavior is the way to go. The first update that was scrapped was fine.
I agree with Rickprado, the best way to incentive the spread hook strategy is giving the killers something value, making the choose that tactic instead of tunnel or slug at the begginning. I play both sides too and all that I see is how the stronger killers keep being the best meanwhile the other killers are falling down with every change xd
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@Colt45m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024597#Comment_4024597
They are exploits because there's no good counter to them. They can turn a survivor win into a 4k.
Exploits is when someone gains advantage of errors, like coding errors or wrong behaviours related to teh game, not camping xd
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@Colt45m said:
This update is supposed to be about reducing camping, tunneling and slugging. Why should killers be rewarded further when theyre probably going to still do it anyways? You think bigger rewards for unique hooks will stop them? No. As long as tunneling, slugging and camping are meta people will exploit it.
Those are mechanics, not exploits. Stay near a hook is not a exploit, but obviously, no one wants to day on 1rst hook, or be hard tunneled. I think we can punish killers for playing in certain way, and reward killers when they play in certain way.
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Thank you!
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Considering that the survivor role is the most easy and strong in the game, you just have to camp and tunnel in certain situations (2 gens remaining and 4 alive, you need to takee down one of them)
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yes
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El juego no posee opción de modificar el brillo en ninguna consola (cosa que en mi oponión, es absurdo)
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Yo también juego en la switch, el juego generalemnte ronda los 20-30 fps, llegando a bajar a 10 fps en el mapa de la comisaria, el juego no está bien optimizado en consolas en general.
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You can't create the flashbang if you have something in your hands, you need to enter in the locker without any objetcs.