Crolee
Crolee
About
- Username
- Crolee
- Joined
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Comments
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Forget the part where I don't get temporarily banned, I couldn't even finish a match before this crash happened again and I'm banned
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to elaborate on "some random point" This can happen anywhere like during the menu, in a game or in a loading screen
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Also done the usual troubleshooting process (verifying files, uninstalling reinstalling etc...)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2959990#Comment_2959990
Or, and hear me out: slug the survivor.
true
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@GoodBoyKaru said:
Don't tunnel people and DS won't be a problem except in EGC.
But if a survivor has avoided you all game and so they're on first hook during EGC and get the chance to kobe why not when you played poorly by allowing that to happen.
but when the survivor unhooks themselves when the killer is nearby then the killer has 2 choices:
1) risk ds
2) go to a corner of the map where there *might* be survivors
at least when someone unhooks a survivor, the killer is given a choice to either go for the unhooker or risk ds, but this choice isn't there when a survivor unhooks themselves
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people don't really like it when they get treated like babies
"you can't write in text to others, because people would get their feelings hurt. So we are removing basic features to solve this problem"
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I would assume not because it would only afflict the survivors in the injured state, not the dying state
I got this from the wiki, i do not know how it works in practice
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2818170#Comment_2818170
The PTB uses an older copied status of your live account. This one was taken on Feb 8th iirc. So if you have unlocked it on a survivor after that it won’t be unlocked on the PTB.
ah ok, thank you
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ok well i put in some more bp into my survivor and i unlocked it, but in the live servers i do have it
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no, i just don't see it
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@burt0r said:
No, i have made it a point to not kill any survivors for the last over 1,5 years. So i should sit down at the bottom of MMR.
There is nearly no toxicity when you don't tunnel, camp and slug on people on death hook.
Most of the time you get no reaction, sometimes a positive reaction and on the rarest occasion still toxicity.
And to the case of your nurse example, unplayed killer don't start at the bottom of MMR, as thought, but on an average MMR level like in online chess, were you don't start with an elo of 0 but 1500 to go from there.
didn't really matter if i followed the survivor rulebook or not, they still trash talk
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@BlindMole said:
The thing is, your nurse is almost at the same Mmr as your huntress due to the way bhvr implemented Mmr
i thought that if i play a killer i haven't played before the mmr has a starting point to make matches a little easier to learn their power
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you could run discordance or lethal pursuer, it would get you the early game info quick
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2576563#Comment_2576563
I wouldn't mind this change. As of right now it would only affect weighted head anyway. Having Victor or being chained by Pinhead (the other things that inflict incapacitated) already prevent you from leaving anyway.
yeah it might be better if they overall just increas the time that survivors would waste if they were punished by them if bhvr would add more seconds to it
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@sizzlingmario4 said:
I'll answer your question separately for each thing that inflicts Incapacitated:
The killer perk Eruption: This lets you know if people are working on generators when they explode from downing someone (after you kick the gen). If they were, they can't continue working on it for 16 seconds. This is not a bad slowdown, but Eruption itself is decent because at the very least, you are delaying them a bit, and in the best case scenario, you can then follow up with perks such as Pop Goes the Weasel, or block the generator with Thrilling Tremors as you have forced the survivor off. It acts as an information perk as well as a slowdown. Even if you don't bring any other perks to complement it, you have an idea of where to go to find somebody after you hook the survivor you downed.
The Huntress add-on Weighted Head: Yeah, you're absolutely right about this one; this addon is not that great. More often than not, if you hit someone with a hatchet, they are not going to be completing objectives anyway unless you sniped them from really far or something like that.
So, to answer your question, yes, Weighted Head is indeed probably not worth it. Eruption is alright.
what do you think about changing the status effect to make you unable to leave the game?
wouldn't work on eruption, but on huntress's weighted head
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@HaunterofShadows said:
well I mean does that include console players
no since it just counts the users from steam
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Some perks give bonus bp like we're going to live forever or bbq. (up to 100% bp in every category)
And if you play survivor maybe you can ask the others if they can burn a bp offering that involves other players like blood party streamers.
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I don't camp much but the only time i would is when i hooked someone on basement and i circle around the area for a while because there might be the chance where the survivors go for the save and now i have 2 people in basement.
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Learn from your mistakes: Gain 1 Token every time you get stunned by a pallet
spend 1 token when destroying a pallet
each token increases your pallet destruction by 10%
you can have a maximum of 6 Tokens
no escape: when a survivor opens a gate, the entity blocks the other gate for 30 seconds
Listener: when a survivor is using an item (excluding maps) you get to see their aura
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looking at the video footage, does it only happen when the killer is running franklin's?
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I usually think they are just taunting you and try to get you mad