CritCrusader
CritCrusader
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- CritCrusader
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@Hunkulese said:
Yep, sure sounds like your half-assed idea would work better than something a group of actually smart people who understand the game worked on for months. Give it a few weeks for people to actually figure out how to pay Knight optimally before making a silly statement like that.
The one issue that seems weird is how much info the survivors get about the patrols, but they've probably tested it with and without it and there's probably a good reason why the survivors need the info.
this isn't a fighting game where it can take months to find the intricacies of a character. we already know how he plays. he's another killer countered by hold w which is extremely boring to play as and against. This is my main problem with the killer. its boring. They have made multiple anti-loop killers now where the chase breaks down to place *insert power* here and win because the loop is now unplayable; the survivor is left with no choice but to run away. This is not fun. I'm trying to give half assed answers because there is nothing left to discover about the killer.