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Cpt_Vunderbar

Cpt_Vunderbar

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Cpt_Vunderbar
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  • Never.

    Moris are a necessary evil, including Ebony Moris.

    It's not fun to get mori'd as a survivor, but you wanna know what isn't fun as a killer ?

    Getting looped, getting gen rushed, getting tbagged, getting flashlighted, getting pallet stunned, going against swf groups, keys, survivors having loads of second chance perks, etc... So yeah, Moris can stay as long as all these things still exist.

    Personally, I think Moris are fine, Ebony included. You're forced to actually hook people, and you gain momentum for doing so. The only change that Moris need to to maybe be slightly less common, and change the yellow Mori to be basekit. That's it. Otherwise they're fine as is.

  • @Nyxis_Fier said:

    https://forum.deadbydaylight.com/en/discussion/comment/750981#Comment_750981

    As I stated above, small game also reacts to traps. If they're going to keep nerfing survivors, their perks and items then they should do the same to the killers such as noed. Survivors get nerfed more then killers do in my opinion. And significantly. While it's 4 to 1 killer, killer can still one shot survivors WITHOUT having to use any perks. Survivors get a 4% to get unhooked on their own. None the less now they're changing insta heal because killers keep complaining about it. So the moment someone says otherwise on noed, there's a problem?

    Killers are a dime a dozen too. It's easier to find killers then a group of survivors. Many times in waiting endlessly in a lobby with a killer.

    Wow, it's almost like Killers are supposed to be the power role or something ! Gosh, who'd of thought that as the power role, that Killers aren't up to snuff and need to be looked at a bit ? Survivors only have a dozen or so second chance perks, strong loops, gen rushing, flashlights, hatch escapes, speed boosting perks, medkits, self healing, keys, SWF, and several "f-you" perks to make sure the killer barely stands a chance of winning.

    But no, Killers are too strong despite the entire point of their existence is to be THE POWER ROLE. Killers should be stronger than survivors. Not punching bags for survivors to merely abuse with all the nonsense and looping they're allowed to have for some god forsaken reason...

  • NOED should be left alone and remain as is.

    Survivors have countermeasures to NOED. It's called breaking the totems. Having trouble finding them ? Survivors have a countermeasure for that too. It's called Small Game.

    I know, I know, Survivors can't possibly have fun unless the Killers are reduced to a punching bag that they can flashlight stun, teabag, pallet stun, loop, and gen rush into oblivion.

    Here's some food for thought though. If you keep nerfing killers, you won't have a game left, because Killers will be nonexistent. Survivors are a dime a dozen and outnumber Killers 4 to 1. Keep asking for nerfs to killers and you'll run out of players to bully.