CptCaptain
CptCaptain
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There are several threads about this very issue on the first page of the Steam discussions. Unfortunately people aren't coming here to post about it and the threads on Steam, much like this thread, are just being ignored.
This has happened to me again today. I'm going to keep posting here every time it happens or until someone acknowledges that there's an issue. Players should not be penalised for something out of their control.
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@JPLongstreet said:
Not a good idea to bump threads it's frowned upon around the forum. They most likely have read it and have no news to share concerning it.
I imagine this belongs in the "Technical Issues" area.
Not really fussed if it's frowned upon tbh. I'm a bit sick of this happening virtually every day for two weeks when I know full well it isn't my connection and others are having the same problem.
Devs take the time to lock/move/respond to inane threads on Steam discussions, such as answering questions about which perks they couldn't live without, they could take 30 seconds to respond to people having actual issues with the game even if the response is along the lines of "we're aware and we're doing what we can to resolve it".
Originally I was asking for input from other forum users, hence why I posted in general rather than technical. If a dev wants to move the thread they're free to. The fact that they haven't after my last post tells me they haven't read it at all.
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Bumping this because it's gone ignored and it keeps happening virtually every time I play. Everyone in the lobby is booted out of the match and receives a DC penalty. I had a 30 minute matchmaking ban several hours ago and had to stop playing or I'd risk that going up more and more.
A lot of people have been complaining about the state of the servers since the last chapter was released and there have been quite a few people discussing this particular issue on the Steam forums, with many being confused as to what's going on and devs seemingly ignoring that a problem exists at all.
Any chance that a dev can weigh in on this please? It's pretty frustrating.
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So, devs can create an entirely new killer with entirely new mechanics every 3 months, but it takes 2 years to "rework" a character already in the game?
Makes sense.
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3238709#Comment_3238709
Have you considered that there might be other reasons they didn't want to play the match before they went down and just tried to get a few bp until they were found?
Could be a killer they hate, sandbagging survivor teammates, there could be a dozen reasons they didn't want to play. But because they can't just DC and end the match prematurely, they're forced to play to the point they get hooked. Racing to unhook someone killing themselves on hook is not going to magically make them suddenly start to try harder.
A good step to remedying this is to allow survivors to see what the killer is before the match starts, but after they can no longer change their build. I guarantee you'd have 90% less DC's and suicides on hook.
I'm sure survivors in general would just be lining up in the masses to play against Nurse/Blight if they could see who they were about to face.
There's no excuse for giving up, matches last what, 15 minutes or so? With a bad team playing poorly not even that long. If someone can't manage 10-15 mins going against something they're not overly happy with in a video game then they shouldn't boot the game up in the first place. "I'm unhappy with something, so I'm going to make 4 other people unhappy with something" is such a poor and selfish attitude to have.
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Am I missing something? What's wrong with this?
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@t0007319 said:
https://forum.deadbydaylight.com/en/discussion/318102/mmr-unbalance-new-player
Are you playing solo q? If so it won’t get any better and I don’t think the devs are fixing it other than adding some form of comms, you’re better off swf, or just keep playing as killer.
Solo. To be honest, I think I give up. My last game was against a 4,000 hour Legion who just camped me out at 5 gens - I've had enough. I appreciate all the advice in this thread, but it occurred to me that I've been doing something for over 50 hours which I'm finding thoroughly unenjoyable. The most baffling thing I've found is that the vast majority of players with over 1,000 hours seem to be angry, abusive and appear to have tossed all fun out the window in favour of "winning" at all costs, regardless of whether they themselves are actually enjoying the game. It's a shame as I genuinely think there's potential for this game to be fun, but, both "sides" seem to spoil it for each other.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/318102/mmr-unbalance-new-player
New players arent placed at the bottom of SBMM, unfortunately you will have to endure losing a bunch to find your place
You could end up in high mmr in time, and jeez is that a fun filled adventure!
All in all the SBMM sucks, sorry
Thing is, I've lost well over 30 games in a row. I've barely won any games at all as survivor in the 50 hours or so I've played as survivor and the few times I do "win" are often due to the killer letting me go. Surely at this point my MMR should be as low as possible? It shouldn't take over 50 hours of playtime for me to "find my place", right?
10 minutes ago I played against a killer who was devotion 25 back in 2020 (I got this info from his Steam screenshots). My team had a mix of players with tier 1/2 perks. Needless to say, we got one single gen done before all were dead. This is just absurd.
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What a witty and original response. Did you think of that all by yourself? I'll have to remember that one!
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@dugman said:
What hours are you playing? If you are playing on off hours it’s entirely possible there are few new killers to go against.
Varies really, I'm in EU region. I've played during early morning, afternoon, evening and night. My experience seems to be the same regardless of what time I play. I'd have assumed that playing during the weekend might improve things a little, but nope. My queue times tend to be pretty quick too, less than a minute in most cases, so it's not as if I should be just "thrown" into any available game due to long wait times.
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See this is what I don't understand, playing this game would have you believe that the only people playing at any given time are those with thousands of hours invested, yet, this cannot possibly be the case. Every single game is so unbalanced with no middle ground at all.
Today has been exactly the same experience. I've played 8 games so far and lost all of them. Not a single killer I've faced has had less than 1500 total hours played.
I don't mind losing games and I realise I have a lot to learn, but it just doesn't make sense to constantly face players who have been playing for so long. I'm not learning anything as I don't feel I'm given the chance. I have maybe 50 hours as survivor so far, I shouldn't be going against the players I'm constantly matched against, particularly if there's a "working" MMR system in place.
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Since posting this discussion I've played the game a further 26 hours or so (mostly as survivor). I read that the MMR system was altered a few days ago so figured I'd jump back in and give it a go. During my time playing over the past 2 days I've lost 27 games in a row as survivor. There seems to be no kind of "middle ground" for players like me, as though every single person playing has a ridiculous amount of hours - which just can't possibly be the case. Almost every game I've played has been against a killer player with thousands of hours and I obviously don't stand a chance and get no opportunity to actually learn anything.
Why can't BHVR add a "quick match" option for players who just want to jump into a game as fast as possible with potentially looser matchmaking criteria and give players like me (who would much rather longer queue times for a more balanced game) the option to wait for a more evenly balanced game? I don't belong in the lobbies I'm being placed into, I'm a hindrance to the survivors unfortunate enough to jump in a lobby with me and I'm not a remotely challenging opponent for the vast majority of killers I'm being put against.
I really do not understand the point of a matchmaking system that essentially ignores itself after a certain period of time and forces you into a match that you have no place being in, it's a poor situation for everyone. It seems that regardless of how much I lose it just doesn't matter as despite my MMR obviously tanking (I presume it must be) I'm still placed into matches with and against players who are high MMR, so what exactly is the point of the system??
Didn't mean to rant for so long, this game is just incredibly frustrating. There seems to be potential to have fun playing, but not when things are this ridiculously unbalanced.
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What exactly is the point of a skill based matchmaking system then, if it's going to completely disregard itself and throw me into matches which I obviously have no place being part of in the first place? If losing decreases my MMR, but, I'm still going to be matched with people of far higher MMR, then what's the point of it all?
I'd be far happier waiting longer in order to get more balanced games. As it is, I barely get to play and I'm outmatched in virtually every game I play. Even the few where I've escaped have really been the result of far more skilful players on my team, rather than me - which to be honest, feels just as unrewarding as the losses. This sounds absolutely ridiculous.





