Cici_Castle
Cici_Castle
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- Cici_Castle
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@homagegray said:
Of all the things I have found wrong with DBD, the biggest issue I have had for way too long is No One Escapes Death. I refuse to see why this perk has went so long without a nerf. I'm not going to say to remove it, but something needs to change, because I'm tired of playing a game great only to die immediately to NOED. And it's hard to find the will to stay on the hook, since then all you do is risk killing anybody else. I'm not saying ditch this perk, because I understand that the best use of this perk comes from matches that went poorly for the killer. However, this inspires toxic gameplay. I absolutely despise the fact that you can do awful the entire game, yet still possibly net a 4K due to this single perk. Ruin was changed because people hated how annoying it was, but Ruin didn't need a change anywhere near as bad as this perk. Here are just a few ideas on how to nerf this perk: 1. When the killer runs this perk, change the design/color of the totems, that way it is worth it to cleanse dull totems, but doesn't totally eliminate the possibility of NOED actually triggering. 2. Have a requirement for the exposed effect, like only have the exposed effect if 4 or 3 of the survivors are still within the trial. This will still help Killers who've had a bad game, without entirely removing the ability for the survivors who've played well to escape. 3. Buff the survivors in some way. This doesn't have to be a big buff at all, but anything that makes it slightly easier to not die immediately is worth it. Like, how about removing all the survivors' exhaustion or make vaulting pallets and windows a bit faster. Just one of these tweaks would make playing against a killer with this perk infinitely more enjoyable, without making this perk worthless to run. Please, anybody consider this and spread it. Out of all the current balance issues, this one seems the most obvious.
I AGREE 100% #TRUTH
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1030956#Comment_1030956
Haha that's exactly what m1 means yes :)
https://forum.deadbydaylight.com/en/discussion/comment/1031030#Comment_1031030
And you think bbq should be nerfed and that killers should be slower because you only play survivor. I play both sides and am fine with both speeds and bbq. As mentioned before, there's are already many counters to bbq, and also your keyboard broke again.
MY KEYBOARD IS GONNA STAY BROKE, LOL. π€£π€£π€£ FYI: I EQUALLY PLAY BOTH KILLER AND SURVIVOR. THE KILLER SPEEDS βWEREβ FINE (ASIDE FROM LAGGING), BUT THEY DEFINITELY AREN'T NOW, YOU EITHER HAVENβT NOTICED OR PLAY THE KILLER ONLY ππππππππππ.
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Bottom Line: The killers already find the hatch easy enough. EVERY survivor knows this. Almost every game I play as a survivor, they find it immediately. If you really played a survivor more often like you say, you would understand my point of view. ππ»
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@DocFabron said:
Um no. Nice try with the survivor main thing though.
It just isn't fair. If killer finds hatch, he deserves to have the odds stacked in his favor. If the survivor does, they may potentially deserve the escape (as sometimes a good survivor is stuck with bad teammates)
AGREE 100 % πππππ» #TRUTH
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Really probably would not be a good idea though, cause then NOBODY would stand a chance of getting out the hatch...thatβs just the way it would be. πππ
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UMM...HOW ABOUT NO. WHY DONβT YOU JUST GO AHEAD AND CLAIM ALL SURVIVORS NEED TO BE SPAWNED ON THE HOOK...βCAUSE THATβS WHAT THAT EQUALS, BABY... πΆπ»πΌπ
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P.S: REDUCE THE KILLERS SPEEDS BACK TO NORMAL ASAP (OR EITHER INCREASE SURVIVORS SPEEDS). THANKS ππ»ππ»πππ€£
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You know why it βdoesnβt seem like a good ideaβ to some...BECAUSE THEY ONLY PLAY THE KILLER β_β #TRUTH πππ€£