Chaosbeing
Chaosbeing
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- Chaosbeing
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1234987#Comment_1234987
In a game like this? They have fun at the killers expense. Toxic or no, that's just how it is.
Devs should never have allowed SWF to be a thing, at least without serious consideration into how to balance it. Not really sure how you can even balance it in the first place. Devs have shown they don't really know either. At the very least, they could just bump up the bp gained by killer and solos, depending on how many members are in the swf. If I'm going to be bullied, I'd at least like to be paid for it.
Yeah but it's like this mate. Killer camp to have kills, despite Survivors' fun. Survivor gen rush despite Killers' fun. You will always play some games that are not unny, cause a killer really needed one kill, or cause Survivor needed to escape by any means. But if you are not againste toxic players, you will ind yourself have fun being chased, or chasing survivors. And if you loose, good grief, that's just they were better, if they played fair.
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Doc rework is good. His shock, he could've have it before the rework, it's a quality of life improvment. Before, he had to switch between mods but it's still the same. Static Blast is on a 60secs cooldown, is that any OP ? A gen is 80secs, for a single survivor. I mean, it's KINDA like a better Bitter Murmur + It's building Madness, which is the Doc's own slowdown. Just as Legion's mending, or Freddy's sleeping.
I play both sides, and i have to agree that i do much more 4k that i escape, as survivor. And, as survivor i use DS and Adrenalie. I wish i could play fun things, but i'm sutrggling to escape. It's just, survivor has a higher skill cap, so better survivors will never be catched, where newer players will be downed in 5secs. Playing Killer is easy at low ranks, and at high rank you have to consider MUCH MORE things, such as 3-gen strategies, DS, unbreakable, BT, window tech, etc etc.
I think, in my opinion, this game is a BIT killer sided until low violet/red ranks. Then it reverse and it becomes survivor sided. Cause killer relies on survivor doing mistakes, and a good survivor don't do mistakes.
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Ormond is kinda annoying cause as killer you can't see auras due to the whiteness.
In-doors maps are too strong for stealth killers (think about Lery's, with perma T1 Myers ?)
Haddonfield, cause as survivor i can't loop it, as killer i get gen-rushed (man i'm bad).
Swamps are just MEH. I mean, it's a worse McMillan, but with a cool boat.
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To me, totem mustn't be hidden. I mean, they must be hidden enough to not being walk through and randomly found. But they must be a thing like "around here there is a totem, i know it, i'll go check", instead of "oh, a totem chillin in the open", or "well that totem REALLY were in this box, behind this corner ?". Must be balanced.
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SWF doesn't mean "toxic". But you're more likely to be toxic when you're with your friends and they can save you in a reliable way. What should be fixed with SWF is all the informations they can get. Informations in this game is ALL. I play both sides, and it's just broken, how many information i get when we're SWF.
But mate, not every SWF is toxic. Some guys just want have fun.
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yeah man, Legion's amazing. Being weakest than guys like Trapper is a thing that gives Legion personality. Legion and Pig are weak, and that makes the diffrence between them and the others. And, Legion is very cool. I'll always consider myself a Legion main, even if i don't play them anymore.