BubblyT
BubblyT
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I would understand if the traps were placed immediately before or after the pallet, I don’t take objection to the traps being used. It’s the placing of them in the ‘interaction zone’ that feels cheap to me, even if that would seem to be an unpopular opinion.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/460237/low-scores-for-the-scout-in-2v8
None of the class-specific actions award you any bloodpoints whatsoever.
But, since all the other classes roles are made to engage with the thing that award them normally (chase, healing, gens), the lack of Bloodpoints is not so apparent there.
Scout on the other hand? It is tailor made for stealth and following the killer, not to chase, not to repair. Just consistently feed information to your team and ensure there are enough pallets.
Agree 100%.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4026451#Comment_4026451
It might be more interesting if they used the Wire Tap code to create bugs you can place all over the map as Scouts. Basically make it so the Killer's aura is shown whenever they interact with something.
Perhaps. I actually found it quite fun to follow the killers around as the survivor without being seen, a bit of a change from the norm. Just a shame that the points don’t incentivise you to do it.