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BoostedAceMain

BoostedAceMain

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BoostedAceMain
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  • @ASurvkillivorer said:

    There is almost nothing you could come up with without being insanely OP that makes being injured the entire match worth it. Even originally needing 2 hits to go down doesn't over ride how lame of a perk it is. It just still isn't even close to worth it to get 2 random minor buffs.

    Just ask yourself when running from the killer while healthy. Would I ever want to trade to being injured to get a small sprint burst....which I get if I get hit anyways. Or a balanced landing without the speed boost? lmfao no.

    Its just too bad of a perk IMO.

    I do like the idea of perks having way more options on them though. There are a lot of perks I wish had micro buffs made to them.

    It wouldn't really make no mither a top tier like adrenaline or borrowed time, but it would make it usable. Combined with spine chill and resilience the perk can increase vault speed by 20% making you a monster in chases, not to mention a built in sprint burst which saves you a perk slot. It can also make you a gen jockey powerhouse again with resilience as 14% increased gen speed always is insane, combine that with engineers toolbox and you can nock like 20 seconds off a gen. The other perks are also pretty good at ensuring a diverse playstyle and can come in clutch. Now this doesn't totally offset the downsides of the perk but it definitely makes it viable.

  • Heres what a description if the perk would look like if implemented in case anyone is confused:

    Upon entering the injured or dying state No Mither will activate and remain active for the remainder of the trial.

    While active, the player receives the following effects:

    • You don"t leave pools of blood.

    • The player is afflicted with the Broken status.

    • Grunts of pain caused by injuries are reduced by 50%/60%/70%.

    The player will also randomly receive 2 abilites from the following list:

    • Ability to fully recover from the dying state.

    • Falling no longer causes the survivor to stagger or grunt upon landing.

    • When the killer performs the break action, your auras are revealed to each other for 3 seconds NOTE: THE KILLER CANNOT VIEW YOUR AURA IF YOU'RE WITHING 40 METERS OF THEM, BUT YOU MAY VIEW THEIR AURA NORMALLY.

    • When you begin to run, break into a sprint 130% of your normal speed for a maximum of 2.5 seconds. Causes the exhausted effect for 35 seconds. This ability cannot be used while exhausted. You do not recover from the exhausted effect while running.

    • Dying or injured allies' auras are revealed to you within 40 meters.

    • Increase healing, repair, sabotage, and unhook speed by 5%, this affect is also applied to other survivors.

    "I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved in to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Cant be arsed." -David King