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Blathez

Blathez

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Blathez
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  • @SleepyLunatic said:

    People keep complaining that the mobile version gets more skins but once we get alot of skins again, people complain that its just a cash grab and they should focus on content instead.

    Despite it being different teams who work on cosmetics and content..

    I didn't know that they were separate, that's the point. Cannot understand how long it takes the process from one to another, but is completly insane the amount of cosmetics that they release

  • @Wexton said:

    Because it's made by a different company.

    Yeah, I know that Netsea is on this but is kinda crazy how many content add in comparaion like...

  • @Huge_Bush said:

    Because they’re different companies. BHVR doesn’t work on the Mobile version of the game.

    It doesn’t excuse how slow they are to give more cosmetics for more characters though. Part of the fun in playing video games is customizing my character.

    Also, did they steal that Froguette design from an earlier community Artist entry?

    Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. Developed and published by Behaviour Interactive. This subreddit is not owned, operated, or moderated by Behaviour Interactive.

    Yes I saw it on Twitter, but didn't know about the mobile version is from a different company anyway is under their title so 😶

  • @nars said:

    Slugging isnt fun and all but they kinda already tried removing it. There was a PTB back in august or september where after 45 seconds of recovering you could self revive. Some good cam from it, bleedouts were no longer a thing. Neither was slugging for the 4k. But more bad came from it. First off, twins was unplayable. Twins HAS to slug to function, and since unbreakable was buffed on that ptb to revive at 100% it would only take 22.5s to completely deny a fair earned hook. Secondly, pallet saves were uncounterable. Right now, if someones contesting a pallet save, you can either bodyblock the side their gonna pull from if possible or chase them away. If the first was impossible which is common considering loop design, then you had to chase away. At which point the survivor picks themselves back up with nothing you could have done. Same thing applies to flashlights. If a bunch of people are bodyblocking a hook then you have the option to drop and chase away, but it doesnt matter because tey just pick themselves back up anyways. Same with saboing and all that jazz. If you downed everyone though then everyone died instantly.

    So if you played a killer capable of getting 4 downs in 45s then you got to 4k every game. So nurse and blight got buffed while lower tier killers got nerfed. This PTB also changed a lot of perks that mori people, like rancor. Tried making it so the next time you hook the obsession they just die, instead of the sick mori. same with devour. just making them less fun overall.

    I understand that this game is not easy to balance, but if there are 4 people down ONLY if the 4 are down there has to be something around like randomly one of them they can self-recover. I do understand that the're will always people that abuse of some certain mechanics. But from my perspective, it is not the fault of everyone, if some killers depend on a certain mechaniclike this one for me is bad design... But I that's another topic.

    I love the game but sometimes is frustrating for both sides and this is one of the things, and you have to own a mindset in order to don't end at that this point...

  • I think that part of this game is the face of the streamers who plays it. I really hope that BHVR make something for him in the game, because he deserve it in my opinion.