Bentuu
Bentuu
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@EntitySpawn said:
If you could Design your own perk to be in the game what would it be?
When we get new chapters we may not always be into the perks, this doesn't mean they're bad but they probably wasn't what you're looking for in your build. So be creative, think of the perk you would like to be added into the game. this could help the devs see what sort of perks the community are wanting and maybe share some creative ideas.
Note: This is just for fun, there are no winners or losers. just join in and have fun, maybe the devs will see what they like! (Do try think about balance, synergies and existing perks)
I once had an idea of a perk, which was a killer perk, and the idea was similar to pallet perks like yui's perk "any means necessary" i was thinking of a balanced rendition of being able to destroy undropped pallets. obviously on paper that sounds absurdly too powerful, but with conditions, it could actually be balanced. so i thought to myself, if the killer with this perk can take a valid asset away from the survivors, then there should be a consequence, in this case i think a speed reduction could work, have the perk start with 3 tokens. each time a pallet is destroyed before dropped, a token is taken away, but doing this means that for 1 minute, the killer is slowed by 5%. but it also negates speed increase effects, like "play with you food" (meaning that the perk makes no speed increase during the minute). as well as, speed powers, like billy's chainsaw speed, or the oni's demon rush, both are slowed by 5% as well. although remember it only lasts a minute, and during this time, another pallet can't be destroyed until the time is up.