BeniaminG_
BeniaminG_
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@Devil_hit11 said:
just because pyramid head and huntress can hit into down from animation locks doesn't mean this is good design. these killer are stronger then deathslinger but they're not fun design for survivor. Deathslinger should not have this unfun design of guaranteed hits. DBD needs avoid guaranteed hits where possible.
Slinger doesn't need to be A-S tier killer. he just needs to be fun to play. he is not fun to play right now.
I will definityl disagree on the part where you said that he's not fun to play I get a great ammount of joy out of his gameplay almost everything about it, he just needs some QOL to be viable, but on the topic of guaranteed hits is kinda unavoidable you cant make a ranged killers who doesnt get free hits on windows but I think you misinterprited what Akeeno said. Slinger can allready get free hits on windows if he's about 8 or so meters away from the survivor any further range is just a chain break because while holding W to reel yourself in to the survivor the survivors have tremendous control over their movement so as long as the survivor is injured its a bit harded and it should stay that way in my opinion and this change would also kinda mess with that so yea Im eaven less of a fan of the deep wound timer going down thingy.
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Im not a big fan of this change personally, first of all this effect would be incredibly niche during normal gameplay seeing as shooting a survivor 3 is a bit overkill by that point the chase was poorly played by The Deathslinger or some stupid bs happend and the survivor got stuck, the second reason is that this change would feel really artificial like the anticamp and anti 3 gen where it doesnt really fix the problem and just slaps a band aid on Slingers problems as a killer. The reason I like Slinger is that he's basic and adding unnesesary features wouldnt be the right call in my opinion seeing as there are many more problems that Slinger has such as the fact that he's supposed to be THE chase killer yet he's 110% when killers like Blight, Hillbilly and some others have insane map mobility and chase yet they have the default movement speed of 115%. As much as this change is creative I think its not really nessesary and is a fix for a problem that isnt that common I would definitly rather Slinger have a higher base movement speed (a save bet is 112.5% or 4.5m/s) a bit higher movement speed when reloading (80%) a 28 meter terror radius and addons that actually do something (I suggest LatexT's addon pass if you want to know more about potential addon changes). Your heart is in the right place but this isnt really a issue that needs adressing while there are so many others problems that just require number tweaks.
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Allright Im a P100 Deathslinger only main who basicly only plays this killer so Im going to have some fun making some suggestions of my own to add to your proposed addons pass and try to outline some problems that it might cause gameplay wise. To start off are the brown addos:
The ammo belt is a perfect change making it less powerfull yet still viable, the 5% increased movement speed while reloading is nothing to scoff at but the higher rarity addons are definitly better while the ammo belt still has its uses, big fan of this change.
The rickety chain is a really good a interesting addons Im a big fan of grey addons having unique bonuses that no other addons have just functioning as small qol a 20% reduction of missed attacks changes the rickety chain from a completely meme addon to a honetsly viable addon that many good Slingers will get a lot of value out of, the only problem I see with it is that unrelenting might become problematic if you combined it with this addon but I wouldnt worry too much about that.
The Snake Oil would be also a good QOL addon helping you safe some time from reeling a target from long range and it would also help with survivors geting stuck on random pieces of garbage, no complaints from me here.
The Spit Polish Rag would just help out by lessening the miss shot cooldown its would be nice to have just as a small QOL thingy the only problematic part about it is that if stacked with another addon later in the tier list it might cause some problems that I will talk about later
The chewing tabacco would also be just a small QOL addon unlike the current cigar that functions as a busted version of stbfl with hyper zoning no problems here
The jaw smasher oblivousness addon no complaints from me not broken or anything good stuff
The Marshal's Badge would basicly never be used by any good Slinger aside from some stealthy gamers who would find the warning sound removel at least a little bit usefull but I dont see this addon beeing any good seeing as the current warning sound doesnt play because of a bug and its not making any diffrence basicly but thats ok not all addons need to be hyper usefull or good.The Rusted Spike is the same as it is now so no need for me to comment on it
The Wanted Poster would also serve as a small bit of QOL for small missplays during chase allowing you to have a pocket version of coup de grace making a few loops a little bit more unsafe and generaly improving consistency in chases good stuff once again.
Bayshore's Gold Tooth is the addon that I said might be problematic when paired with the spit polish rag the miss cooldown penalty/reloading would be so incredibly fast that you could fire like a machine gun going for shots left and right I dont know how to feel about this addon it wouldnt be broken or anything just really unfun to go against I think.
Honey Locust Thorns is just another broken (not gameplay wise) addon that would just be just kinda nice to have (it would also deny offensive syringes wchich is a really big upside).
Poison Oak Leaves is another addon that most killers has that helps out with survivors who uese exaustion perks overall a good addition to Slinger's arsenal.
The Tin Oil Can increasing the travel time would be very strong but not in a broken sense it would just help you land shots at higher ranges without having to predict as much but geting used to the faster travel speed may be difficult but Im all for this idea.
The Warden's Keys would function as rapid brutality but in addon form allowing you to close the distance quickly after geting a speared hit wchcih incentivises geting the m1 and not zoning with your m2 and also rewards you for reeling the survivor in wchich both should be rewarded and in the current addons they are clearly not (the cigar is the prime example of bad gameplay beeing incentivised) the only issue I might see with this addon is that 10s is a bit long thats eaven longer than rapid brutality because that perk activates as soon as you get the m1 so you lose a few seconds in the weapon wipe animation so it would be objectivly better and I dont know if a green addon should be as strong if not more so than a perk Id suggest lowering the speed boost ammount a little bit I dont know by how much 8 or so seconds would probably be fine.The Barbed Wire would be used as a mini version of Im all ears and would give you the ability to go for shots in ares with poor visibility and it will also allow you to go for some shots that you'd normally have to predict I guess it would be hard to implement seeing as DBD has spaghetti code but we can dream right?
The Bayshore's cigar would be used by 90% of Slinger mains because the default reload is so painfully slow Id change the addon to work more as a stbfl+BFFs thingy where it would increase you reload speed per shot you hit but decrease it per missed shot capping at -0.4s and Id lessen the basekit reload to 2.4 seconds that would make this addon not too nessesary but still usefull with a cool gimmick rewarding skillfull gameplay.
The Prison chain is another W change that would help out with some loops that are hard to outplay due to the loop beeing just a little bit too long to get a reel around it would also have good synergy with other addons and the 2m extra range would come in handy for any long range enthusiasts such as myself.
The Hellshire Iron has two uses after a down and after geting a survivor into the dying state you have a few options slug or hook a 4man slug is really unlikely with Slinger due to the lack of map mobility so the only time that will help out is when you get a down in close proximity to another survivor to quickly go for one more shot before the pick up and if u dont slug u save a few seconds by not having to reload overall good addon that isnt broke thats deserving of the iridiscent rarity unlike the current version of hellshire ironThe Iridiscent Coin is perfect in every way dont touch it.
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I personally highly approve of this aside a few addons that are badly designed in my opinion. First off the ammo belt is stupidly useless eaven in the situations that its supposed to help its not worth bringing Id suggest changing the 5% extra movement speed while aiming to 5% more movement speed while reloading and the Bayshore's cigar would introduce power creep making all Slingers basicly have one addon slot becaus of how nessesary the addon would be Id make the basekit reload 2.4 with the cigar acting similar to stbfl where the addon gains stacks when you perform something like hiting a long range shot or whatever and per token it decreases the reload speed up to 2.0 (current 2x reload) but every time you miss you lose a stack or so, I think that it'd make for a addons that would be good in the hands of good players would be really usefull and a cool design that isnt straight up a stat boost, but other than that all the addons are lookin good eaven the marshal's badge that isnt eaven that good is fine as a gimmick addon overall good stuff Id not complain at all beside those two addons if this went live.