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Barnabas9

Barnabas9

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Barnabas9
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  • I agree. I’d buy it for both men and women. It’s just cosmetics but it’s a fun idea. Maybe they can make a Lake map (Jason...hint hint). Or whatever. Or a beach killer at twilight

  • @[Deleted User] said:

    That would be a good start. You could add in other logical things too, like make Deathslinger's chain break faster. I think I'd prefer to see this perk get a different sort of rework, though, rather than just hitting a minority of the killers especially hard.

    One idea I've had for this perk is to remove the Bear Trap bit, but add the ability for survivors to attempt to unhook themselves on their second hook as well. That way it'd have awesome synergy with Deliverance, which is now a dead perk slot if you can't get a safe unhook before your first hook.

    12 attempts gives a 39% chance of at least one success (assuming no luck offerings) while 6 attempts is 22%. So, I honestly still don't think it would be OP to give the 3 extra escape attempts on the hook per hook phase. They could tweak that as needed if a SWF luck meta started becoming too prevalent, but I really doubt it would be an issue. I think it'd just give survivors more of a reason to bring luck offerings, which would be nice.

    I agree with both of you. I really like the idea of an “escape the second hook” . It should be an a extremely difficult skill check attempt (half decisive strike). This idea might synergize well with Comraderie (another iffy perk as is).

  • That would be at max tier of course.