Balsadar22
Balsadar22
About
- Username
- Balsadar22
- Joined
- Visits
- 82
- Last Active
Comments
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- Constructed Criticism
- Evading the killer makes you think can do better way
- Successfully Escaping, or Escaping a Chase, from the Killer grants you 1 Token, up to a maximum use of (2,3,4) per trial
- Unlocks one's potential in Aura Reading
- You see the aura of Breakable Walls, Possible Breakable Wall Locations, and Destroyed Breakable Walls within a 32 Meter range
- When next to a Breakable Wall, hold the active ability button for 6 seconds to destroy the Breakable Wall
- Consumes 1 Token
- Generates a Loud Noise Notification for the Killer
- Inflicts Exhaustion for (80,70,60) Seconds
- Inflicts Hindered (10%) for (60,50,40) Seconds
- When next to a breakable wall location or a destroyed breakable wall, hold the active ability button for 16 seconds to repair or craft a Breakable Wall
- Consumes 1 token
- The aura of the constructed breakable wall is revealed to all survivors for 6 seconds
- Inflicts Exhaustion for (60,50,40) Seconds
- You cannot use Constructed Criticism while Exhausted
- Constructed Criticism has a cooldown of 120 seconds
- After the maximum amount of allowed Tokens has been used, Constructed Criticism Deactivates for the remainder of the Trial
- “Look like we lost ‘em, now let's see what we can work with!” -Unknown
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The Plagues voice lines and ambient sound design! Aesthetically perfect character!
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- Survivor Perl:
- Bureaucrat
- Witnessing so much blood being spilt drive you to lead
- When another survivor loses a health within a 32 meter radius of you (5,4,3) times Bureaucrat activates
- While Bureaucrat is active, any other survivor within a 8 meter radius of your location gain a (6%,8%,10%) increase to generator repair and vaulting speeds
- This effect lingers for 15 seconds after leaving Bureaucrat’s range
- Bureaucrat does not stack with other instances of itself
I like the thought of a perk with the same type of activation as Rookie Spirit, with a strong Leader Effect afterward.
Hence this creation!
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With a plethora of perks that hide your scratch marks, there is one that is deemed the most useless and unreliable. Poised from Jane Romero.
So many other perks work far more and in better scenarios for survivors. This perk needs a definite rework or buff. it is by far the most niche scratchy perk survivors have and needs something done with it to make it viable. Even before Lucky Break and Boon: Shadow Step it was still considered weak, and now with more, better, perks it remains borderline unused. It NEEDS a change!
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I main Plague! Since her release she always felt very unique with a lobbed style contagious projectile. Her teachables are very beginner friendly and her lobby music and chants are nice to relax to when you end up waiting a half hour for a lobby. Not to mention her....natural...beauty... I guess. Just a fancy way of saying her cosmetics are also very unique.
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- Killer Perk:
- Thirst Quencher
- The satisfying feel of blood fuels you
- When you lose Bloodlust from a successful basic attack, this perk activates
- You maintain the speed bonus from the tier of Bloodlust you lost for (6,8,10) seconds
- You do not gain bloodlust while this perk is on cooldown
- Cooldown of 20 seconds
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- Killer Perk:
- Scourge Hook: Petrified
- ??? (couldn’t think of a description or quote)
- At the start of the trial 4 random hooks are changed into Scourge hooks
- The Auras of Scourge Hooks are revealed to you in white
- After hooking a survivor on a Scourge Hook, any other survivors within a (16,20,24) meter range of that hook will scream revealing their location for 4 seconds
- Survivors in Lockers that are in range will be forced out of the locker and forcing to scream, revealing their location for 4 seconds
- All affected Survivors will become Incapacitated for (8,10,12) seconds
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- Survivor Perk:
- Counter-Aggression
- Get Hit, Recover, Fight Back
- Gains 1 token after recovering a health state by any means
- Ex. Recovering from dying state, or going from injured to healthy
- Can hold a maximum of 3 tokens
- Successfully stunning the killer will consume 1 token and increase the duration of the stun by (1,2,3) seconds
- Flat increase to certain stuns
- Ex. Head On, Decisive Strike, Pallet Stun, Flashlight Stun/Save, Wiggle stun
- (Does not activate/consume a token from burning a killer)
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- Survivor Perk:
- Counter-Aggression
- Get Hit, Recover, Fight Back
- Gains 2 stacks after recovering a health state by any means: recovering from dying state (not wiggling free), or being healed from injured to healthy
- Can hold a maximum of 5 stacks
- Successfully stunning the killer will consume 1 token and increase the duration of the stun by 2 seconds
- Flat increase to all stuns
- Ex. Head On, Decisive Strike, Pallet Stun/Save, Flashlight Stun/Save
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- Kinship (Buff)
- The importance of friendship has given you strength
- While you are on the hook (not just in struggle phase), Kinship Activates
- When another survivor enters within a range of 16 meters of your hook, your hook timer is increased by 15 seconds
- The amount of time of which the timer is increased stacks if multiple survivors are within range at the same time
- 30 second total increase - 2 Survivors in range at the same time at one point
- 45 second total increase - 3 Survivors
- The hook timer is colored, shaded, and/or bordered differently so that all players are aware of the timer increase
- If you are sacrificed on your first hook, the offering you used pre-trial is returned to you
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If you type Red Herring in chat, Herring will be censored, kind of doesn't make sense, but okay
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I play at random times of the day on pc, just about 1600 hours, always do crazy builds, but always try to be productive, Balsadar22, would love a swf, always solo queue for me! Crossplay Enabled
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- Survivor Perk:
- Boon: Collective Wisdom
- An attracting boon that gains more power as more survivors are within range
- Press and Hold the Active Ability button near a Dull or Hex totem to bless it and create a boon totem. Soft chimes ring out in a 28 Meter range
- All survivors within range gain a 3% increase to generator repair and cleansing speeds
- Boon: Collective Wisdom grows in power for every survivor within its range, gaining 1 token for each
- An additional 2% increase to repair and cleansing speeds is stacked for each survivor within range, per token
- 1 - 5%
- 2 - 7%
- 3 - 9%
- 4 - 12% (for each survivor)
Was thinking of a Huntress Lullaby type boon, growing in power when meeting a certain criteria, but seeing as it can be snuffed, it should waver on strength based on placement and survivor coordination
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Survivor Perk
- Badland Warrior
- Knowing your enemies strength makes you push harder
- While you are under the cursed status effect Badland Warrior activates
- While this perk is active you repair generators, cleanse totems, recover from the dying state, and vault (8%,10%,12%) faster
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Killer Perk
- Petrifying Quake
- The horrors you inflict illuminate the fear of those nearby
- After hooking a survivor, any other survivors within a (18,24,32) meter range of that hook will scream revealing their location for 4 seconds
- Any Survivors within Lockers that are in range will be forced out of the locker and scream, revealing their location for 4 seconds
- Survivors within range will become Incapacitated for (10,20,30) seconds
- Petrifying Quake has a cooldown of (60,45,30) seconds
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- Survivor Perk:
- Constructed Criticism
- Your way of escaping the killer makes you think of a better way
- Successfully Escaping, or Escaping a Chase, from the Killer grants you 1 Token, up to a maximum use of (1,2,3) per trial
- Unlocks one's potential in Aura Reading
- Having a token allows you see the aura of Breakable Walls, Possible Breakable Walls Locations, and Destroyed Breakable Walls within a 28 Meter range
- When next to a Breakable Wall, the Survivor can hold the active ability button for 6 seconds to destroy the Breakable Wall
- Consumes one Token
- Generates a Loud Noise Notification for the Killer
- Inflicts Exhaustion and Blindness for (120,100,80) Seconds
- When next to a breakable wall location or a destroyed breakable wall the survivor can hold the active ability button for 20 seconds to repair or craft a breakable wall
- Consumes one token
- The aura of the breakable wall is revealed to all survivors for 6 seconds
- Inflicts Exhaustion for (80,70,60) Seconds
- You cannot use Constructed Criticism while Exhausted
- Constructed Criticism has a cooldown of 120 seconds
- After the maximum amount of Tokens has been used in trial, Constructed Criticism Deactivates