Babble
Babble
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- Babble
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@SoGo said:
The whole office thing is perfect.
The axe is sticking out like a sore thumb.
His mori would be better without the Torture Endo, or Shreddy Fazchair 2.0, as some on Reddit call it.
"Shreddy Fazchair" omg I love that name
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I honestly find it annoying. You can still get screwed over by getting a bad map, the only difference is now it happens because you got unlucky.
That being said, I know that map offerings were a problem. It was too easy for a group of players to give themselves a major advantage which wasn't fun to go against. Balancing maps to make sure that there isn't a single one that can give you an unfair advantage isn't realistic no matter who is making them for any game. But now we have the exact opposite problem where you realistically have no way of going where you want to go. Sacrificial wards already existed if you really didn't want to worry about map offerings (though, quick tangent, them getting countered by 4 of the same offering made no sense because the time you'd want to use them most is the time that's most likely going to happen. ie: coordinated teams).
While yes, being forced to use wards every time to prevent this problem defeated the whole point of having a variety of offerings in the first place, but I don't think this new problem is much better.
I think it's good that BHVR tried something new to solve a problem. But we should let them know that this is not how to do it.