Avenclave
Avenclave
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- Avenclave
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Same issue. Map didn't matter, but always, when a surv was sacrificed, I still recognized their screams/"fighting against entity" audio near by the hook where the surv was hooked.
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Had the same issue, when I played killer on one of the Preschool maps (I can't remember which one it was). It was the same locker in the basement.
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I've got the same Issue since one week before rank reset. First I was stuck on rank 5 with 4 pips. It didn't matter if I got one or double pip, I didn't rank up to 4. After rank reset, I stayed stuck at rank 9 and didn't rank up to 8. But when I got a save pip, I deranked to 12 and now I'm stuck there. I can not rank up to 11, even though I got a pip.
Please do us a favour and fix this. It's annoying playing against killers, that are way out of my rank (actually I'm a redrank surv).
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1597023#Comment_1597023
Hag and Clown cannot endlessly spam their powers, hag has to place traps and clown has to reload.
And explain to me how one wakes up midchase, because, correct me if I'm wrong, but you can't
But what exactly is the issue here in this case? Snares slow you down. You can see and avoid them in dream.
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@BigTimeGamer said:
freddy needs a limit to being able to spam snares, it just actively encourages bloodlusting and holding W till you inevitably catch the survivor.
No other killer, not even spirit, can endlessly spam their power without a risk, and Freddy can TP as well. Its bonkers how they don't view it as being too oppressive.
So your problem is, that when you're in a chase and in dream, you're unable to escape because snares everywhere, which slow you down?
Have you ever played against a slow down and blinding Clown or a body blocking Hag? o.O
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I escaped many games against Freddy. It is possible. He is not uncountable.
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@Szarman said:
https://forum.deadbydaylight.com/en/discussion/comment/1596239#Comment_1596239
Hello.
The mending timer could be longer you are right, but devs as I see don't really like the idea when you mend for too long. That's why they nerfed the mending action duration like 9 months ago. Regressing while doing actions is a really good idea :). I actually wrote it in some of my previous posts. Also thank you so much for a comment :).
Yeah, I know. But I don't understand, why everybody laughs about Legion then everytime. Longer mending and mending regression would makes him stronger and the gamer would take him more serious again. Maybe.
What I often see is that Legions stop firenzy after hitting one surv, when no other is around. I don't know, if that's the way it's ment to be. So firenzy also could be longer.
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Heya, I like your ideas. Great posting. :)
In my opinion, the mending time should be longer in general. Not by add on. And it should regress faster, when the survs do not mend and do other things like gen or hooks instead. It could be a little change with a great effect. But it's just my thoughts. :)
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1594709#Comment_1594709
There are killers that need much more than just add-on change, like Pig, Myers, Clown, Legion etc.. People don't like to play against a lot of killers, but that doesn't mean they should change them
Right. I hate to play against Doc or PH (and Huntress, but that's a personal thing :D), because think about it. Once, you got Trapper. He has his traps. And then look at Doc or PH. What aren't they able to do? But do I complain about it? No, because survivor have their own good perks, do have a good progression or avoid the regression things.
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Oh I forgot to mention, that it happened on PC version. :)
