AussieYato
AussieYato
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- AussieYato
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@RoKrueger said:
We killers don't use the word "tunnel". A survivors made up word to try to dismiss a perfect valid tactic. I always try to eliminate the weakest survivor first, the one that's only good at doing generators, it makes the rest of the match easier.
The counterplay is: Don't be the weakest survivor of the group.Incidentally, I usually am the weakest survivor when playing that role

Yep.. I have a guide as killer to how the tide of the match is going 1 gen done or before it someone needs to be hooked, 2 gens done someone needs to die, how do you make that happen? go for someone who's already been hooked to eliminate them, gotta try and eliminate people before the game gets to 1 gen left or its gg or a very boring 3 gen lock down unless you run noed which survivors whine about too, if there are 2-3 survivors left with 2-3 gens left odds are they aren't all making it out unless someone can run the killer around buying a lot of time. My games though I recognise quickly who is wasting my time and taking too long and go back to the gens and getting people off them and picking off the ones who aren't as strong runners. Also an injured survivor who is a good runner takes less time to down than one fully healed so killers may return to make sure you aren't getting back to full health for another run around.
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Lery's is a god awful map for clown, as survivor I have darted and dipped between corridors, rooms and his power essentially becomes useless, he can't land a bottle to cut you off, can't hit you with it, so he probably decided to prey on altruism, when people go for the save they aren't looping, jumping windows or dodging between rooms etc, you get freeze framed, locked in animations best way to secure bottle hits. I wouldn't blame a clown for being lazy on that map his interest in the match probably disappeared the moment he saw the map lol
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Yeah, tried running knockout so I could slug, lot of people run aftercare or empathy etc so no point someone will know unless there are no aura reading people in the team not gonna work.
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Honestly Prove thyself and toolboxes can make the game very unenjoyable for killer, I counted it as survivor 28 seconds to complete a gen unpressured with multiple people on it, gens can be completed in like 30 seconds? how is that good? As a survivor you have to know the killer is going to have to do some dirty plays to pull off a win, as a killer you are pressured to eliminate someone from the match asap if the gens are popping I noticed one of tru3's videos all gens done in 2:30. Granted it was with doctor on a map he couldn't apply map wide pressure, but here's the problem with "Discordance is the solution literally run it and gg" 2 people on 2 gens each across the map you can get 2 people off one gen and the other can still pop, and while you are chasing one from that gen the other can hop back on it, and the other 2 can go and find another gen together, chase them off it same thing can happen.
Watch puppers "now this is gen rush" commodius toolbox socket swivel etc prove thyself, ruin doesn't matter against it, ruin has been fundemental to a lot of killers in "slowing the game down" I mean me myself don't run it because its easily found and broken, but truth is its getting more stressful than fun as killer to have a match where it can all be over in the space of 2-5 minutes. And it also further adds to a problem of the whole "derank" thing of killers always choosing nurse, billy or spirit/legion at high rank, because you NEED to be a high mobility killer to have a hope against optimal survivors.
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Discordance or tinkerer can also be good while learning just to slow things down a little bit, you can spook them off a gen thats nearly complete with tinkerer and buy some practice time, lets face it on console survivors love them gens when its a nurse and tag team a lot lol happy to help, watching nurse game play and how others deal with certain areas helped me a lot
Tru3Talent and Ardetha do some really good nurse plays -
Just remember survivors patterns and behaviours, each match you may find people do different things, learn to anticipate if they will run towards you as you blink long and bait a long blink by looking down before you blink and making it shorter, learn what structures require you to herd the survivor to a certain spot to get the hit where you can blink easier i.e t walls if you can bait them to run around the outside part of the t and get a blink before they get around it, move your camera while blinking to allow you to see more in the middle of a blink or control/navigate your next move while in blink. zig and zag your blinks when searching for survivors and set yourself up for a certain hit wherever possible, don't always blink where the survivor is, blink where they might be heading and cut them off and slap before they get the turn around. practice.. lots and lots of practice, still have your bad matches and good matches, and god like ones feel amazing thrive for those to happen.
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Ardetha on youtube has an ultimate nurse guide which I found pretty helpful to learning nurse, I have written this before on an fb group for dbd but couldn't find it so will give you what I've got, rank 1 killer p2 nurse and staying p2 because her purple addons aren't really worth it least to me.
A lot of people will tell you don't play with addons while learning as they will mess you up, me personally it was hell playing without addons just stupid. It's up to you which way you tip on this, "Plaid Flannel" is a great addon while you are learning nurse if you have anyone you can kyf with run this to get an understanding of how blinks work, the more you look up the further your blink goes etc, when I was first getting a grip on nurse I ran 3 blink nurse, it gave me that one extra blink for if I made a mistake or needed to be a little bit closer to land a hit, downside of more blinks is more fatigue as you will have probably found if you have tried her for a few matches, also lunging without connecting a hit will fatigue you longer so try not to panic and lunge if you don't think its going to connect.
perk wise shadow born and bloodhound off wraith are great while you are learning nurse, greater field of view is very helpful and if you lose survivors line of sight the glowing blood is very helpful to figure out where they went to.
Nurse is very much about predicting survivors pathing, if you have played other killers for awhile you gain a better understanding of what most survivors are likely to do, if they try to treat nurse like a normal killer more often than not they lose the chase, your worst enemies are thin walls with easy access to dip around (Never bother with grim pantry, iron works of misery top area, yamoka estate house till you are confident), cars, tyres, trees etc any nuisance that can be a quick gap between you and a certain hit and full corn maps because you rely so much on sight.
As for console the main problem I find is not being able to rotate the camera very quickly, if a survivor drops a pallet and contests it even if I blink over it by the time I rotate the camera around I miss the hit, best to either bait blinking over and hope they fall into your arms or break the pallet and move on, this is one case where on pc I notice a lot of easy hits gained that console can't replicate.
Killer shack is another area that can be a nuisance till you are used to it but like cars I find blinking to a corner then using the second blink to make the distance on a survivor helps, they tend to run around the outside of the structure, anyone who uses the window makes a big mistake and I usually grab them off the window before they complete the animation or smack.
When you figure out how blinks will land you need to blink ahead of where they are going not to them in order to be there by the time the blink finishes, slowly ween yourself off certain crutches like bloodhound or 3 blink etc.
My console nurse atm runs both long range addons, love them so much map travel, perks : BBQ&Chilli, Shadowborn, Nurses, Make Your Choice. I'm not very happy with how it feels on console without shadowborn, my sight feels too limited. You will have god like matches at times where it feels so rewarding and satisfying, such a rush when learning pays off, and you will have matches that make you want to dc, full corn map for me is utter crap, yamoka estate where everyone runs around the house, iron works of misery they love running up the top in difficult to blink places, if you get there and they fall off easy blink down and slap but certain railing areas I have blinked basically nowhere or outside the structure while looking up trying, very annoying. It all takes time and practice with nurse and learning, muscle memory. Hopefully something in this helps

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Yeah the time is far too short, was on thompsons house hooked someone who proceeded to kill themself on hook and by the time I got to the vessel couldn't break it.
Another event catered to survivors, cause honestly what do we get from playing killer? they get firecrackers and more points we get 20 points a match if we don't break a vessel but manage to hook everyone a few times over, my rough average is around the 20 anyways without vessel breaking as killer as survivor don't really gotta survive and still get 45.