Aurien
Aurien
About
- Username
- Aurien
- Joined
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Comments
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@EvilBarney666 said:
Need the Robert Englund skin for Freddy. I would pay 20. For that alone.
That is a fact.. it's a crime they gave us originals for everyone else except for the nightmare king himself.
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@Jb94 said:
Survivors reacted incredibly poorly to the pustula and lamp objectives added in their respective events: to the point that even time limited events lack now lack a secondary objective. There's no way anything is getting added to the base game, the backlash genuinely wouldn't be worth it.
Totems exist, people still get annoyed that they can't ignore them without consequence... I don't think there's anything that could be added thag wouldn't just be seen as busy work by most players.
I think the archives is the nearest you'll get: something that encourages you to play in a different way/ run a slightly different perk build. The secondary objective is in how you play and being rewarded for it, rather alternate objectives.
I play a survivor main usually with a full group of friends. And personally we would all welcome secondary objectives that would mean extra blood points or even iridescent shards.
When we play and we see Ruin appear. Our first thought is. "Ok totem stomping time" which we do as quick as possible. Now usually a hag or trapper killer ends up placing one of their traps right by it to protect it. Revealing its location.(proceeded by them guarding said totem which is always near 2-3 gens for some reason) Other killers don't seem to care if we find it cause it meant we had to hunt it down. Totems give survivors some points but not enough to really matter.
You want to give us a second objective something we must do. Then give us a way to fight back besides just dropping a pallet or those stupid little flashlights (which wouldn't really workgood unless you had a police style maglight really.) I mean honestly let a survivor get him/herself some tree limb and smack the killer when he's carrying a survivor to a hook making him drop the person. Then limb breaks. Limit the number of limbs that can be found. Let us have a limited number of hooks we can permabreak in a trial.
I love the game but gets boring when yout go in do gens only to be facecamped by a killer. Punish them for this. Example.
Killer hooks player. 5 second camp timer begins unless killer has seen a survivors aura or a survivor hiding nearby within 15meters. This gives the killer time to place a trap if they are Freddy, trapper, hag, etc etc. Otherwise. Give the oblivious debuff to killer. Can't see auras of players or gens. Even if a gen is finished. Unless he leaves the area.
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Toxic survivors are annoying but the same can be said of toxic killers. Lost count how many games I've played where the killer hooks someone and then just circles the hooked player. Or sits there and hacks at the hooked player just cause they can. Or how bout watching a survivor crawl towards the exit gate only to pick empty up and drop empty away from it. Wasting time just so the entity will kill em