Aladeen
Aladeen
About
- Username
- Aladeen
- Joined
- Visits
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Comments
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They feel weird, but they can offer some strategies on some loops. On some maps, they in fact need to be broken or the loop is infinite.
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Let's be honest, dedicated seemed gucci, but at the end of the day, it's worse than it was. Pretty much getting good host (killer) as survivor was better, than playing on dedicateds nowadays. Sure dedicateds and host have different benefits. For example: On dedicateds killers in unable to lag switch and also you wont be effected by killers bad connection. Correct me, if I have written anything wrong lads.
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I do not play on console, but I heard that the connection there is much worse than on PC. Also your connection is effected by your currently used internet method if I put say this right. Just keep in mind that the best result you can get by using ethernet cabel.
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@Mandy said:
I am sure. What the stats don't show are things like how add-ons affect the match, for example the Forever Freddy build I expect has a high kill rate - slowing the game down by that much, will always favour the killer for example.
That's why we say, there are various factors that go into any changes that the Devs make and it's not based on stats alone - it's not about stats being wrong, it's just that they don't show every little detail.
Mhmm, I C. Players of our community learned to use slow down build, cause that's what was old freddy ment for... He wasn't weak, not at all. If you knew how to use his power, he was even more slow downing than the current Freddy and you could easily get 4k, it's that just majority of players haven't thought of the way to play him right.
215 votes and 58 comments so far on RedditThis guy is the legend that changed how the Freddy worked. Than we got more awesome Fredsters like How's it hanging, Croque, Maximus and many others from the community that gaved him the shot and found even more powerful builds on the old one.
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@premiumRICE said:
I think bp challenges might help people to play and understand the struggle of both sides
I get your idea and it can work, but not always. Lot of people just ignore challenges for the other side that they do not play, because they do not feel comfortable playing the other, but it is needed for them, if they want to understand the other side.
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@YaiPa said:
It’s not dbd, is how the internet (and in a wider and more pessimistic perception, the world itself) works. Hate cause hate, some people are happy when others are angry. Actually a revolutionary being already came to spread love, around 2020 years ago.
Yes, that's true.
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@TAG said:
@Aladeen said:
@TAG said:
@Aladeen said:
Ok guys, it's sad that I got attention in december but still. It was just like this: With Patch 1.5.0, those Perks got augmented/decreased by one rarity respectively to fix an error in Perk distribution introduced in Patch 1.4.1, which caused the Bloodweb to spawn Perks in order of rarity, making it near impossible to obtain Tier II and Tier III Perks unless you unlocked all lower Tier ones first. So Devs couldn't fix it I think so they rather removed common (brown) and ultra rare (pink) perks, which is bad I think. It was more colored and players could feel that they're making bigger progress within their perks.That hardly sounds like an issue worth fixing, even if this was a band-aid fix to begin with.
Now u're getting it!
I'm saying it is not worth fixing.
You tricked me, cause you got me to thinking you said the opposite nvm it's fine.
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@TAG said:
@Aladeen said:
Ok guys, it's sad that I got attention in december but still. It was just like this: With Patch 1.5.0, those Perks got augmented/decreased by one rarity respectively to fix an error in Perk distribution introduced in Patch 1.4.1, which caused the Bloodweb to spawn Perks in order of rarity, making it near impossible to obtain Tier II and Tier III Perks unless you unlocked all lower Tier ones first. So Devs couldn't fix it I think so they rather removed common (brown) and ultra rare (pink) perks, which is bad I think. It was more colored and players could feel that they're making bigger progress within their perks.That hardly sounds like an issue worth fixing, even if this was a band-aid fix to begin with.
Now u're getting it!
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For anyone that doesn't know what am talking about: https://deadbydaylight.gamepedia.com/Perks#Old_Rarity_Levels_.26_Classes
Yes, some of the text was taken from the wiki. -
Ok guys, it's sad that I got attention in december but still. It was just like this: With Patch 1.5.0, those Perks got augmented/decreased by one rarity respectively to fix an error in Perk distribution introduced in Patch 1.4.1, which caused the Bloodweb to spawn Perks in order of rarity, making it near impossible to obtain Tier II and Tier III Perks unless you unlocked all lower Tier ones first. So Devs couldn't fix it I think so they rather removed common (brown) and ultra rare (pink) perks, which is bad I think. It was more colored and players could feel that they're making bigger progress within their perks.
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Best build for me is distressing, over charge, bbq and chili, unnerving pressence. U can change over charge for Hex Ruin, but I pref oc.
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Truth