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ACigar

ACigar

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ACigar
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  • Dbd down bad rn I just gained 3 pips in one from 1 game.

  • @Mr_K said:

    In the recent Dev Update, we were presented with many changes including to the all so popular perk, Hex Undying. In it, the Devs listed out their issues with Hex Undying and what they felt are needed changes.

    Lets start by reading the issues outlined by the Devs:

       1. Transferring the same Hex multiple times can get out of hand: Hexes are meant to be strong perks that can be destroyed, and having to destroy the same Hex four times can be a bit much.

       2. Since tokens aren’t transferred when a Hex changes totems, Undying was unpopular with perks other than Ruin (which does not have any tokens and is immediately at full power).

       3. Having aura reading on all totems also made it a very powerful tracking perk on top of its other effects, and is a little redundant with Hex: Thrill of the Hunt.

    Now lets read how they plan on solving these issues. Solutions seem to be in order to address the issues above:

       1. Any time a Hex totem is cleansed, it will replace the Hex: Undying totem. Hex: Undying is then deactivated. This ensures that the first totem cleansed is never your other Hex perk.

       2. Any tokens you’ve already accumulated are now kept when the Hex perk transfers totems. This way you’re not starting from scratch part way through a match.

       3. Aura reading only applies to dull totems.

    So solutions 1 and 2 are presented in a way to say, yes we are making the perk weaker but we are also making it stronger in another way. You know, compromise. Both sides being equally happy or upset.

    🤔

    Did you catch it?

    🤨

    Solution 2 never happens.

    😱

    Yes, if the first Hex perk cleansed will always be Hex Undying, then how do tokens transfer for Hex Devour Hope when its cleansed?

    You could say the survivor really cleansed the Hex Devour Hope first and it transferred. But isn't that the same thing as saying they really cleansed Hex Undying? Smoke and Mirrors. Not like you could tell the difference in game.

    So, in the end of the day Hex Undying is weakened with no upsides when compared to its previous state. The real loss is the aura reading, imo. It was just easier to changes a controversial perk than find a better power for an unpopular one.

    Agree or agree to disagree, these are the changes coming for the perk. I just don't like the intentional or unintentional way it was presented.

    Cheers

    Solution two means your other hex's totem if it got replaced instead of destroyed keeps it's tokens

  • @4fingeredfreddy said:

    Wanting to know for prestige reasons :)

    I made sure to not waste anything by getting more than 1 thing locked at a time and I spent 297,000 bloodpoints to level my nurse to 15 it'll probably take you about 260,000-330,000 depending on what you get and if you waste items/perks.

  • @ACigar said:

    I lost 2 pips I got killed quickly 2 times. He lost 3 pips got killed fast 2 times and died 1 time half way through the game. It didn't not say we lost pips after the end screen nor did it say when we were comparing ranks and talking about the reset. I could not have lost it from something else. I got on when I asked to join them for doing customs. When I got on I had 3 pips. I didnt play any public matches before or in-between custom matches. After we stopped doing customs I played 1 public. My friend did the same. After breaking even in both of our games we lost the pips even though it said we had 0 rank progression. The only thing that even remotely makes since is that the customs are docing us pips and we are unable to gain pips from customs. If you read this do not play customs until this is resolved cuz youre not allowed to have fun without you rank suffering because of it.

    FIXED

  • Man's pull that gogo gadget extendo grip attacks out on me. They became elastagirl and hit me from around the corner.

    20210212_161612.gif 8822bfab7492345aa865d63259ffb68b.jpg

    They pulled that gun out and bopped me from out the doorway. The killer also lagged out about 5 minutes later so it may have had to do with the ping difference between the killer an I. I'm not mad, cuz I didn't lose a pip from that game, but that was very annoying in the moment

  • I really hope they look into it. I don't see why it would be a feature if it is, so here's hoping that they change so that you don't lose progress because someone else left or got force kicked from the game. It's not like it's your fault. In that case I would get it.