Stake out is not that good.
I must first be within the killer terror radius, and I must be close to the killer within 24 meters, and I must stay for 15 seconds in order to gain one token, and the killer must not chase me.
Just for 4% extra progress that easy to miss? And if you miss, you lose 4% extra progress.
This seems too risky for a small benefit. You can just go and repair the generator and make more progress than any token you could ever get from Stake out.
Survivor must be close to the killer within 24 meters, makes it very limited (but not in two floor maps).
Comments
Not only that, but if you try to combine it with Hyperfocus or Bardic, that 4% is 2%. (Which has already been the case since Diminishing Returns)
I got to disagree. Maybe it is not too OP as a solo survivor but like with a lot of perks, this will be crazy strong in a swf. Not in chase for 60 seconds and you can get a total of 48% of a gen instantly. Actually insane trying to counter a 3 gen.
60s you can do it in gen and you do 70% progress then 48% progress with Stake out.
True but not while hiding. You can 48% of a gen using a stealth build. Like a mini brand-new part from hiding, actually quite insane. Still, I would like it so stay the same until live to see what others think. If the devs think it is not OP, then keep it though I have my doubts.
I hope at least they remove this "close to the killer within 24 meters" the killer terror radius is enough.
What if the killer has no terror radius, then the perk would really suck.
see by yourself:
(After hiding for 15s within 24m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4).
so there 24m of the killer and you must to be in the killer terror radius too, this is risky and you must stay for 15s for one token!
I agree 24m is a little low, could buff it to 36m. Also need to remove the Terror Radius requirement. Now it'll also work like the old Whispers but for survivor. That would be quite nice 👌
But this can be problematic for stealthy killers.
Pick one. Would work against stealthy killers or if you go against a killer with stealth the perk will never work unless they are not stealth. Besides, Whispers work when survivors have no scratch marks, pools of blood, no noise, no aura etc. Doesn't seem like a huge problem, also 36m is much bigger than you think.
It seems you have ideas. Try posting a suggestion regarding Stake out. My post is about changing the current Stake out. Perhaps if you post a suggestion, it might be amazing.
I really want BHVR to not go through with these changes. If they are worried about it being to strong with Hyperfocus and future perks they should just make token consumption a "Special Great Skill Check" and update hyperfocus to only work on basic great skill checks.
The sad part is Hyperfocus is still problematic, I legitimately think toolboxes are the biggest reason why the perk destroys gens, getting a bunch of skill checks early because of the toolbox skillcheck bonus supercharges hyperfocus.
I really like Stakeout and hate to see it being in this state because of another perk.
A simple nerf would be do that Hyperfocus doesn't stack with generators.
Hyperfocus is only of only skill-based perks in the game. Devs said they are changing stake out because they want great-skill check perks to only work on great skill checks and not being cheesed by stake out. Hyperfocus was never issue on it's own. If someone manages the superspeed great skill checks than they deserve those 1.8 extra progress. Stake out made many perks easy to use, perks like Road Life, Fogwise, Do No Harm… it's good change forward. Perks that remove skills are not good and I'm glad Hyperfocus will now only reward trully skilled players.
I would be fine if Stakeout didn't work with Hyperfocus, but was Fogwise and Roadlife really an issue. A lot of perks remove skill for comfort; Troubleshooter, I'm All Ears, Nowhere To Hide. I could list a lot more.
Even is this update they made Spies From The Shadow, This Is Not Happening, Small Game easier to use despite them making crow disturbance easier to spot, skillchecks easier, and just showing you totems.
I honestly don't think any of of those perks are bad for the game, but I really liked stakeout with fogwise and hate seeing that combo go.
I understand that. Everyone has some objections towards changes. However one thing dev noted was true. Perks that require great skill checks should be achieved by great skill checks and they teased they have plan to make more perks based on them.
I mentioned it in a earlier post that they could make consuming a token a "Special Great Skillcheck" and any perk they deem too powerful could have the stipulation that you need a Basic Great Skillcheck. That would give them the flexibility needed for future perks. I think there are ways to change the perk without ruining what I and lets be honest 3 others like about it.
The devs were pretty smart about it, they saw that Stake Out was the problem for great skill check builds and not something like Hyperfocus, they future proofed the perk and made it healthy, although it can be ridiculous when several survivors run it, 4% extra progression on top of hitting the skillcheck is a big gen speed buff for survivors that are good enougn to hit the skill check
Or you can skip all this work and fix the generator and you will get more progress than any token you could get from this perk.
Previously you could save tokens by hitting great skill check, now once you get one token you will lose it whether you want to or not, they could easily keep this perk as it was before, but consider a special skill check.
What work exactly? It is 24meters and 15 seconds, it isn't farfetched that the chase is somewhat nearby or you happen to be there, it isn't that hard to get the stacks, but they could increase the range a bit I guess, but there is no actual work you need to do to activate the perk
That is true, Stake Out could stay the way it was, but the normal skill checks that would become great skill checks shouldn't count toward any skill check related perks, like Hyper focus, Road Life, Scavenger, Fast track, Bardic etc. don't work with the transformed great skill checks, so that it doesn't become the engine for unhealthy future perks, that would be okay
24meters is bad, not all killers are equal, and not all killer you want to get close to them.
Yikes, I did not realize how much they destroyed this perk. 24 meters is incredibly small, you'll be lucky to get more than two tokens a game for a perk that really does not give all that much and could easily nuke a gen.
maybe remove the missing or make it 32 radius again?