Dead By Daylight X Backrooms concept
Killer: The Still Life (Captain Clark)
Movement speed: 4.6 m/s
Height: Tall (Dracula’s height)
Power: From The Complex (there will be 3 parts to his power)
Insanity: Insanity builds up 3 ways
Being Damaged by Captain Clark/staying in the injured state: Getting damaged by CC will add 15% to the insanity meter. Staying injured will increase it passively by 4% every second.
Blowing up a generator: blowing a generator up will increase the insanity meter by 10%
Staying alone: Being alone (not within 15 meters of another survivor) will begin to increase insanity by 1% every second
Getting rid of insanity: to get rid of insanity, you must be near other survivors and not be injured. Insanity will go down every second by 2% while within 10 meters of another survivor. It decreases even more with the addition of other survivors within proximity (another 2% for each survivor)
When a survivor reaches 50% insanity, they become oblivious and hear false terror radiuses coming from a random survivor (switches to a different survivor randomly); at 100% the survivor will randomly lash out (cannot lash out within 20 seconds of a previous lash out and cannot be chased or damaged by CC during the time) when lashing out, the player will lose control of their character and the character will chase other survivors for up to 15 seconds. CC cannot down a survivor getting chased by a lashing out survivor but he can deep wound them. The lashing out survivor can injure and down the chased survivor (based off of Clark attacking Mary)
Second power : The Backrooms
When a survivor reaches max insanity and is downed by CC, he can send the survivor to the backrooms. While in the backrooms, their hook timer starts (no hook based perks are activated). They must find a way out of the backrooms using an unmarked exit, or another survivor can stick their hand into a noclip zone to help them out (this will highlight where the exit is to the trapped survivor). While in the backrooms, you might encounter still lives of teammates and yourself (but default skin) which will chase you. If one hits you the hook progress increases by the same amount as missing the skill check in the second hook stage. Once hit, the still life will lose interest for a while. While being chased, the hook timer will slow down (not stop)
Third power: Backrooms Traversal. CC can create noclip zones that he can then enter into a
different version of the backrooms where he can traverse the map faster without being detected. He can faintly hear generators and injured survivors outside the backrooms (similar to how the hazmat dude from the beginning of the movie heard seagulls outside of the backrooms)
For menu/chase theme I believe this would be the best (not mine): https://youtu.be/hM3i7rRGRmI?is=xUKu4-EV7f1Q9Fh1

Comments
maybe instead of a lashing out survivor injuring another survivor it can be sort of like houndmaster’s dog where it grabs them and holds them in place, which then gives CC aura on both survivors during that time, and the lashing out survivor can fast vault too
Hey, that's not captain clark! That's a old painting of Kronos.
wdym? I know it’s a painting that references another painting but it’s Captain Clark in the image I chose.
thats the joke.. the painting is just Kronos painted to be Captain Clark, I was insinuating that Captain Clark could be Kronos. :/
ok, well I kind of just want criticisms on the power, not just joke comments