Hex Thrill nerf makes me happy.
I am going to be honest. Hex thrill of the hunt was the problem. I'm glad they are hitting the actual problem rather then hitting every hex perk. Reminds me of a certain card game always hits everything but the key part of the combo.
It is a step in the right direction and I'm glad the devs are at least trying to hit the problem rather then the mechanic itself
Comments
i haven’t seen that thrill is as much of an issue ever since the noise notif got removed. of course it got tremendously strong in 10.0.0, but thats because of jason. im not calling for like, complete jason nerfs, but lets not kid ourselves that the "scream → action interrupted" wasn't the real issue on why hex jason was so strong. jason would know your there anyway because thats what you worry as killer if your running any hexes, its the fact that the action interruption after the scream causes the totem to go from X% back to 0% in an instant
if you want to keep screams able to interrupt all conspicuous actions, then a possible idea without nerfing thrill could be letting totem progress regress instead of resetting the moment you let go.
Thrill+ Face the darkness works just as well as that if not theoretically better
The build itself can also be used on other killers and still perform really well.
The build is more of the issue imho, Jason is strong I will not argue he is weak, or people don't know how to play against them. It's obvious they are strong.
but when multiple killers can use it and perform well with it, the problem is more so the build, and the one enabling the build was Hex Thrill
I’m all for the thrill nerf, it’s been overtuned since it got buffed in 8.4.0.
Killers like houndmaster with scream add on, pig with face the darkness, singularity, trapper(rng dependent), demo, hell any high mobility killer were incredibly strong with a full hex thrill build.
If no one had counterforce (which is likely because people sleep on totem builds so much) and the killer played the long game it was nigh impossible to get anywhere, even more so if a penti was put up, doing gens through penti is some Garbo.
It’s a shame it took a strong killer and popular YouTuber to finally show people everything wrong with thrill but hey that’s just a regular Tuesday at this point.
Changing the numbers a little bit doesnt change the issue the perk actually has due to certain unholy synergies. Its another prime example that devs do not understand the state of the game.
I too am glad to see this perk be brought in line. It makes defending hexes way too easy for a perk type that is supposed to be high risk high reward.
Honestly I would be OK if it got a rework into something more like it's namesake or something. Now that we're starting to get more hexes that are conditional on their activiation maybe giving it a strong new effect based on a hex totem being cleansed would be kinda cool.
ah, i guess i haven’t kept up as much as i thought 😅 yeah that was definitely a bad take
I'd give it a new effect entirely, I'm just gonna spitball an idea that follows in idea with it's name:
Thrill of the Hunt - When a hex totem is cleansed, a dull totem is lit and every totem on the map gives you a 5% haste within a 16m radius. The effect remains until the Thrill of the Hunt totem is cleansed.
You could make it into a batteries not included but for totems.
feels bad when my boy Cenobite has been doing this for years but he's just not good enough for anybody to notice or care </3