Event map spawns need looked at for future events, maybe remove the randomness?

This isn't a complaint about this event inparticular coz it was an issue in Blood moon as well, but dining carts spawn next to tables in the likes of Azarovs.

Whilst on Dead Dawgs they can be really far from the one in main considering you need to go up the stairs.and one of the good tiles is deleted with the event monument

It might help if in future you keep the spawns set in one place, so we don't have extremes on both sides. Coz I feel that's where most of the frustration is coming from rn.

Comments

  • I noticed they actually take the place of Generator spawns and even have priority over them

    Many times the 'main building' generator that's usually always there wouldn't spawn.

  • @Brokenbones said:

    I noticed they actually take the place of Generator spawns and even have priority over them

    Many times the 'main building' generator that's usually always there wouldn't spawn.

    Yeah, it's causing a lot of crazy gen placements too like 6 gens close together I've seen, but also really far apart in some cases too.

    They definitely tried something new, which I can't fault them for, but something like this but more set in stone I feel could go a long way in event queue for creating intended experiences.

  • I think the main point was that the table takes the place of the main building gen usually.

  • @Wezqu said:

    I think the main point was that the table takes the place of the main building gen usually.

    not always, I've seen it also not. but often dining carts spawn next to the ones which dont.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094791#Comment_4094791

    not always, I've seen it also not. but often dining carts spawn next to the ones which dont.

    Well I did state usually so that means not everytime.