Inconstant skill check activation delays...
I wonder if you guys have noticed this. Sometimes, when I'm playing as survivor, skill checks are so smooth and responsive to the exact time I press the corresponding button, and sometimes, I feel like having 500ms, although the hud is telling me I have 18ms.
Why does that happen and is there anything we can do to fix it?
Comments
I think this issue is directly linked to framerate. If you are playing on 120 fps, and are able to maintain a stable 120 fps, then the skillchecks does feel smooth and responsive.
However, once this framerate starts to fluctuate, that is when you are noticing inconsistency in the skillchecks.
But if that was the case, if my fps never fluctuates (I play on 60fps), then this shouldn't happen, right? It's happens every other match. My fps never fluctuates. I have a rtx 5070ti, Ryzen 7 9700x. Steady temps. No problems whatsoever. I'm still trying to figure this out.
Usually internet is the culprit but I have been noticing this way more often, it feels like it's intentionally coded into the game because at one point I was able to hit consistent great skill checks back to back now I'm finding it extremely hard to time just one.
That's what I thought as well. Maybe it's an RNG thing, to avoid "muscular memory"? I wish someone from Behavior cloud clarify this for us. My ping is always the same, around 18~28, but the feeling I have is that I have to hit the skill check 1 to 2s before it hits the mark, it's absurd.
They won't ever admit it, but yeah that's what it seems like, it's even more frustrating because you time it right, sometimes it clicks and sometimes it registers as a fail even though it should've registered properly. Lot of wonky stuff going on lately in their attempts to see what does and doesn't work. As a killer though this is beneficial because survivors were just running through gens so fast it was ridiculous though as a survivor it feels extremely bad.
Tbh i noticed that hitting great skillchecks been much harder for me since the last engine update. If skillchecks are linked to the framerate, then this is maybe the reason, because i have a lot of issues with random framedrops in game. Although steam is telling me, that i am plaing with 120 FPS, it sometimes looks like 30 FPS to me and maybe this affects the skillchecks well.
I've been getting some serious input delay with skill checks I hit the button and it takes like 1-2 seconds to register