Nurse should have less speed when she blinks

Right now is really hard to react to it especially when she sees you because it's too fast and broken ping can also help her to get those unfair long ass hits especially combined with her green addon. Overall her blink speed should be looked at and somewhat reactable

Comments

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  • @Amanova said:

    Right now is really hard to react to it especially when she sees you because it's too fast and broken ping can also help her to get those unfair long ass hits especially combined with her green addon. Overall her blink speed should be looked at and somewhat reactable

    All Nurse needs is to not being able to see auras when charging a blink.
    That way, the player has to use prediction to know where to blink, if you happen to break line of sight with her.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/462224/nurse-should-have-less-speed-when-she-blinks

    All Nurse needs is to not being able to see auras when charging a blink.
    That way, the player has to use prediction to know where to blink, if you happen to break line of sight with her.

    We've already been downvoted by killer mains, no, we they need to slow down her speed a bit, cuz it's hard to counter especially on open maps and when has green addon to extend lunge with broken ping

  • Shes barely faster than an m1 when traversing the map.

    No.

  • She need her blinks to hit people. Just get rid of aura seeing so it prevent easy hits.

  • @Amanova said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041949#Comment_4041949

    We've already been downvoted by killer mains, no, we they need to slow down her speed a bit, cuz it's hard to counter especially on open maps and when has green addon to extend lunge with broken ping

    No, we do not want to slow her down more. She is exactly as fast in traversing the map as Trapper is. This is due to her already slow base movement speed of 92.5%, and her charging up a maximum blink, including the following fatigue, is enough to offset the time needed to cover the same distance.

    The green add-on could be reworked if it is deemed to be problematic, but I don't know anyone else who has complained about it.
    The general consensus is that Nurse needs a Blindness status when she is charging a blink, so that she has to do some guesswork (aura blocking). And I mean, counterplaying a Nurse, especially without aura reads is not that hard.
    All you need to do is to break line of sight, and she is forced to follow you blindly, not knowing if you turned back or not.
    Also, if you run Iron Will, she will have a hard time tracking you if you are already injured

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041953#Comment_4041953

    No, we do not want to slow her down more. She is exactly as fast in traversing the map as Trapper is. This is due to her already slow base movement speed of 92.5%, and her charging up a maximum blink, including the following fatigue, is enough to offset the time needed to cover the same distance.

    The green add-on could be reworked if it is deemed to be problematic, but I don't know anyone else who has complained about it.
    The general consensus is that Nurse needs a Blindness status when she is charging a blink, so that she has to do some guesswork (aura blocking). And I mean, counterplaying a Nurse, especially without aura reads is not that hard.
    All you need to do is to break line of sight, and she is forced to follow you blindly, not knowing if you turned back or not.
    Also, if you run Iron Will, she will have a hard time tracking you if you are already injured

    but then they can increase her walking speed, but the blinks should be weaker, it's already used similar to cheaters who walk through walls

  • @Amanova said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041969#Comment_4041969

    but then they can increase her walking speed, but the blinks should be weaker, it's already used similar to cheaters who walk through walls

    The only nerf they could reasonably do to her blinks to justify buffing her regular move speed even a little would be to prevent her from going through walls and that would probably kill the killer. "Good riddance" some would say but Nurse is pretty much the only thing BHVR has going for them that lets them deflect the whole "pay to win" argument, as shaky of a deflection it is.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/462224/nurse-should-have-less-speed-when-she-blinks

    All Nurse needs is to not being able to see auras when charging a blink.
    That way, the player has to use prediction to know where to blink, if you happen to break line of sight with her.

    Dracula bat form, Knight guard pathing and Spirit phasing can't see Auras while in those states. The same should happen for Nurse while she's charging and mid blinking