The second last downed survivor should be able to abandon

There is basically no chance of winning left when there are 2 survivors and one is downed. The game just goes on for longer than it should and eventually the killer probably gets the kill or one of the survivor gets the hatch by luck. This is fine and dandy for the killer and alive survivor, but the downed survivor should have the option to slug. #1 Because if the alive survivor goes for the revive it's very risky and can result in a 2 down so it's not worth it. #2 This leads to the slugged survivor waiting out his death timer so that the hatch can spawn.

By letting the slugged survivor abandon, a bot will serve the purpose of doing nothing and the player can move onto his next game while the other 2 players still play a game of hide and seek. Also, survivor queues are far too long since killer apparently sucks to play, so it'll be even better for the survivor to get into the queue faster.

Comments

  • @[Deleted User] said:

    There is basically no chance of winning left when there are 2 survivors and one is downed. The game just goes on for longer than it should and eventually the killer probably gets the kill or one of the survivor gets the hatch by luck. This is fine and dandy for the killer and alive survivor, but the downed survivor should have the option to slug. #1 Because if the alive survivor goes for the revive it's very risky and can result in a 2 down so it's not worth it. #2 This leads to the slugged survivor waiting out his death timer so that the hatch can spawn.

    By letting the slugged survivor abandon, a bot will serve the purpose of doing nothing and the player can move onto his next game while the other 2 players still play a game of hide and seek. Also, survivor queues are far too long since killer apparently sucks to play, so it'll be even better for the survivor to get into the queue faster.

    so just abandon when on hook too?

  • well your basis for abandoning is that there is very little anyone can do because the slug cant revive themselves and healing is too risky. so when someone is on hook and the killer is camping making it too risky to unhook then your saying they should be able to abandon based on what you have said.

    There is actually more chance of winning as a slug than someone on the hook because a slug can crawl to a hatch spawn location, something a hooked survivor cant do so being able to abandon when slugged should apply to being hooked too?

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040956#Comment_4040956

    well your basis for abandoning is that there is very little anyone can do because the slug cant revive themselves and healing is too risky. so when someone is on hook and the killer is camping making it too risky to unhook then your saying they should be able to abandon based on what you have said.

    There is actually more chance of winning as a slug than someone on the hook because a slug can crawl to a hatch spawn location, something a hooked survivor cant do so being able to abandon when slugged should apply to being hooked too?

    I dont understand what you are trying to say. Sincerely it seems like you are trying to start a worthless fight

    I did not say what you said btw.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040960#Comment_4040960

    I dont understand what you are trying to say. Sincerely it seems like you are trying to start a worthless fight

    I did not say what you said btw.

    no im trying to understand your way of thinking. like i said your reasoning for the slug abandoning is because there is no hope when 2 v 1 and 1 is slugged…correct?

    Using this mindset, if the 3rd survivor is not slugged they are hooked then they can abandon too. pretty much 3rd survivor downed = instant abandon. last survivor being last survivor player can also abandon. thats half the team instantly able to abandon when the match is still going on and can be won.

    dont survivors have enough abandon options available? adding yet another way to leave the match penalty free would further add to the go next issue where people intentionally try to trigger the abandon option instead of helping team mates. Not only that, but the abandon option was designed to help people get out of a match that was hopeless (all players slugged because there is no one to recover eachother) so they didnt have to wait 4min. if people can abandon when downed, or hooked and there is someone still able to recover people then where does it end? 3 players left 2 are slugged? too risky to try recovering to let the 2 slugs abandon?

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040968#Comment_4040968

    no im trying to understand your way of thinking. like i said your reasoning for the slug abandoning is because there is no hope when 2 v 1 and 1 is slugged…correct?

    Using this mindset, if the 3rd survivor is not slugged they are hooked then they can abandon too. pretty much 3rd survivor downed = instant abandon. last survivor being last survivor player can also abandon. thats half the team instantly able to abandon when the match is still going on and can be won.

    dont survivors have enough abandon options available? adding yet another way to leave the match penalty free would further add to the go next issue where people intentionally try to trigger the abandon option instead of helping team mates. Not only that, but the abandon option was designed to help people get out of a match that was hopeless (all players slugged because there is no one to recover eachother) so they didnt have to wait 4min. if people can abandon when downed, or hooked and there is someone still able to recover people then where does it end? 3 players left 2 are slugged? too risky to try recovering to let the 2 slugs abandon?

    no im trying to understand your way of thinking. like i said your reasoning for the slug abandoning is because there is no hope when 2 v 1 and 1 is slugged…correct?

    Yes

    Using this mindset, if the 3rd survivor is not slugged they are hooked then they can abandon too. pretty much 3rd survivor downed = instant abandon. last survivor being last survivor player can also abandon. thats half the team instantly able to abandon when the match is still going on and can be won.

    The match cannot be won with 2 survivors unless maybe there is one gen left with progress. even then it's an overwhelmingly unlikely chance one escapes via gate. The only gameplay left here realistically is just the hatch. When you are slugged as the second last survivor alive ,you are just waiting there to die so the other survivor can try for hatch. If you get revived it's likely death for both of you. The bot with no emotions should sit there while the other two play hide and seek. If the last survivor also has an abandon option the player can choose to stay for hatch luck or leave, i don't see anything wrong with it. The hatch is luck based anyway.

    dont survivors have enough abandon options available? adding yet another way to leave the match penalty free would further add to the go next issue where people intentionally try to trigger the abandon option instead of helping team mates

    This is not a go next option this is more like end the match early option. A go next is already available by offering luck or using slippery meat. If someone wants to go next from the beginning of the game they are free to do so alraedy with existing options. The addition of such an abandon condition is highly unlikely to be abused for "go next" considering that this requires 2 survivors being already dead. That's not a go next, that's basically the game played out already.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040972#Comment_4040972

    no im trying to understand your way of thinking. like i said your reasoning for the slug abandoning is because there is no hope when 2 v 1 and 1 is slugged…correct?

    Yes

    Using this mindset, if the 3rd survivor is not slugged they are hooked then they can abandon too. pretty much 3rd survivor downed = instant abandon. last survivor being last survivor player can also abandon. thats half the team instantly able to abandon when the match is still going on and can be won.

    The match cannot be won with 2 survivors unless maybe there is one gen left with progress. even then it's an overwhelmingly unlikely chance one escapes via gate. The only gameplay left here realistically is just the hatch. When you are slugged as the second last survivor alive ,you are just waiting there to die so the other survivor can try for hatch. If you get revived it's likely death for both of you. The bot with no emotions should sit there while the other two play hide and seek. If the last survivor also has an abandon option the player can choose to stay for hatch luck or leave, i don't see anything wrong with it. The hatch is luck based anyway.

    dont survivors have enough abandon options available? adding yet another way to leave the match penalty free would further add to the go next issue where people intentionally try to trigger the abandon option instead of helping team mates

    This is not a go next option this is more like end the match early option. A go next is already available by offering luck or using slippery meat. If someone wants to go next from the beginning of the game they are free to do so alraedy with existing options. The addition of such an abandon condition is highly unlikely to be abused for "go next" considering that this requires 2 survivors being already dead. That's not a go next, that's basically the game played out already.

    i would argue there is more chance the 3rd survivor can escape via hatch than the one left alive. if the killer slugs 3rd they will look for the 4th which means the 3rd can crawl to a hatch spawn location. 4th survivor wont have that option if they are downed, they will be straight on hook.

    Hatch isnt that luck based, there are offerings. also there are usually only 3 possible spawn points for the hatch so its 1/3 chance of getting the hatch the second it spawns if you crawl to one of the locations.

    All that aside….it is possible to do gens and heal the slug. failing to do so is on the players ability.

    Go next has expanded to other ways of going next such as abandon. its no longer just suicide on hook, it is now intentionally get downed when the rest of the team are struggling instead of helping which not only avoids the DC penalty but it avoids the go next prevention system. If someone doesnt want to play a match they will use whatever means they can to end it as fast as possible without penalty. your suggestion of ending the match early when there are still options available is adding to the very concept of the go next mentality…. cant loop a blight due to skill issues? end the match early. cant do gens alone with 1 slug? end the match early. 2 survivors left, 5 gens remaining? doesnt look like thats getting done….abandon, end the game early.

    This was the very concern many people had with the abandon option, it set a dangerous precedent of people giving up instead of trying and now we are seeing exactly that and even people asking for more ways to abandon instead of trying.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040973#Comment_4040973

    i would argue there is more chance the 3rd survivor can escape via hatch than the one left alive. if the killer slugs 3rd they will look for the 4th which means the 3rd can crawl to a hatch spawn location. 4th survivor wont have that option if they are downed, they will be straight on hook.

    Hatch isnt that luck based, there are offerings. also there are usually only 3 possible spawn points for the hatch so its 1/3 chance of getting the hatch the second it spawns if you crawl to one of the locations.

    All that aside….it is possible to do gens and heal the slug. failing to do so is on the players ability.

    Go next has expanded to other ways of going next such as abandon. its no longer just suicide on hook, it is now intentionally get downed when the rest of the team are struggling instead of helping which not only avoids the DC penalty but it avoids the go next prevention system. If someone doesnt want to play a match they will use whatever means they can to end it as fast as possible without penalty. your suggestion of ending the match early when there are still options available is adding to the very concept of the go next mentality…. cant loop a blight due to skill issues? end the match early. cant do gens alone with 1 slug? end the match early. 2 survivors left, 5 gens remaining? doesnt look like thats getting done….abandon, end the game early.

    This was the very concern many people had with the abandon option, it set a dangerous precedent of people giving up instead of trying and now we are seeing exactly that and even people asking for more ways to abandon instead of trying.

    I think it is reasonable and valid to end the game early if it is clearly unwinnable like in some of the scenarios you mentioned. Even as killer there are games where i abandoned when there were 4 survivors simply because they got outclassed and kept going down with no realistic escape chance. I got the abandon option and chose it and I dont think theres anything wrong with abandoning in such cases.

    I mean this reminds me of the forfeit option in league of legends. At a certain level of play, you cannot turn a game around it is already decided.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040978#Comment_4040978

    I think it is reasonable and valid to end the game early if it is clearly unwinnable like in some of the scenarios you mentioned. Even as killer there are games where i abandoned when there were 4 survivors simply because they got outclassed and kept going down with no realistic escape chance. I got the abandon option and chose it and I dont think theres anything wrong with abandoning in such cases.

    I mean this reminds me of the forfeit option in league of legends. At a certain level of play, you cannot turn a game around it is already decided.

    personally i think the abandon should be available for unwinnable situations but the point is that these situations are winnable. very difficult yes, but not impossible. As long as 1 player is standing there is a way to recover the slug and there is a way to do gens.

    If we are going to use abandon option because we feel like its unwinnable even if there is a chance then i think killer should get abandon option when survivors are at the gates or if they dont have a single hook when 1 gen remains. The killer can feel its a hopeless match and no chance of winning. 2 people slugged and 2 survivors hiding in the corner of the map hoping for the hatch could be considered the same unwinnable situation because the 2 survivors hiding are not helping the slugs… should we allow abandoning for half the team even if the other half is still alive and could potentially help them? Where does the line get drawn? give all players the option the end the match whenever they want?

    Like i already mentioned, a survivor that cant loop a blight or struggles v a myers can feel there is little to no hope of escaping but i dont think people should be able to abandon just because they feel they cant win. It just sets a precedent of people giving up instead of trying. The line needs to be drawn somewhere or people will use this mentality to justify ending a match they consider a loss when there is a chance of winning.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040982#Comment_4040982

    personally i think the abandon should be available for unwinnable situations but the point is that these situations are winnable. very difficult yes, but not impossible. As long as 1 player is standing there is a way to recover the slug and there is a way to do gens.

    If we are going to use abandon option because we feel like its unwinnable even if there is a chance then i think killer should get abandon option when survivors are at the gates or if they dont have a single hook when 1 gen remains. The killer can feel its a hopeless match and no chance of winning. 2 people slugged and 2 survivors hiding in the corner of the map hoping for the hatch could be considered the same unwinnable situation because the 2 survivors hiding are not helping the slugs… should we allow abandoning for half the team even if the other half is still alive and could potentially help them? Where does the line get drawn? give all players the option the end the match whenever they want?

    Like i already mentioned, a survivor that cant loop a blight or struggles v a myers can feel there is little to no hope of escaping but i dont think people should be able to abandon just because they feel they cant win. It just sets a precedent of people giving up instead of trying. The line needs to be drawn somewhere or people will use this mentality to justify ending a match they consider a loss when there is a chance of winning.

    i think killer should get abandon option when survivors are at the gates or if they dont have a single hook when 1 gen remains.

    I agree with this