Tunneling idea
In order to make tunneling strategy less efficient I think every survivor should have basekit DS for 40 seconds with stun duration = 3 s.
Because of this, DS can double this duration and stun killer for an extra 2 s.
In addition, we should encourage weak killers not to tunnel without making strong killers too powerful so how about giving killes a basekit scourge hook working exactly like pain res, but granting them 10% haste for 10 seconds to get around the map slightly faster, maybe add some extra bloodpoionts on top of this ? ( killers like Nurse, Blight, maybe some Spirits won't feel that change as useful as Trapper for instance )
What do you think about it ?
Comments
this still inequally affects low and high tiers to a way higher degree than ability to tunnel being present at all.
best fix to tunneling is changing win condition to hook stages and hook system to represent that. it's not easy, it's difficult, people will complain, but it will be overall better for the game.
Well, we'll never get rid of it but we can make killers punished a little bit for using this strategy
Yeah something one content creator was saying like 2 years back, we will see how it goes after secind phase of changes.
well from what im seeing their way of addressing these problems is to add band aid perks basekit without limitation to them and giving killers more free gen slowdown as compensation.
so killer's skill ceiling and floor drops even further and the opposite happens with the survivor.
You can bodyblock, you have perks to counter the tunnel, you can hide once you're in p2 and you can also get knocked out at a strategic point on the map to save time. Can we stop pretending that the tunnel is an unmanageable problem?
It's not like killers will not tunnel. They will down you, keep you on ground for 40 seconds and then hook you. Meanwhile they can try to get a hit or patrol gens.
Top tier killers can just ignore it and down you in 5 seconds again.
That sounds like a straight up nerf to killer instead of an actual solution to tunneling.
Problem will be if devs add strong perks to survivor like this new info someone claimed they will add to chaos shuffle basekit unbreakable+tenacity which will make survivor no need to run those perks in normal if they give them simular perks like this (have you seen borowed time, this perk no one runs because its basekit and even if the perk makes you invinciable for 20 seconds not 10 no one is using it), this will make huge change in meta like why should you run ds if you get it basekit (lets say 40 seconds) you neede it when killer tunnels and it will be there so you can use other strong meta perk.
And then what about when you as a killer reach a situation where it's tunnel for a kill or get literally nothing? This is my problem with the anti-tunneling stuff.
Sometimes you straight up don't have a choice as killer and if you want to win you need to tunnel to generate pressure. Or even if you know you're going to lose but at least let me tunnel so I can get something out of the match.
What then?
That is quite literally the point. Survivors should never have to waste perks on countering toxic strats because the devs refuse to address them in a timely manner.
Well strongest survivors perks or most of them are all about countering killer strats like tunneling,slugging or camping (now camping isnt that huge issue). Why do you think from their release perks like ds,unbreakable,otr are meta and their place havent change (maybe by tier but now they are top again) much for some not at all.
Forget it man, they're out of touch. They still haven't figured out how the game works in 2k25.
Sadly I know, we will have to see what comes next.