Ghoul nerfs are bit too much for so short time
Ghoul received multiple nerfs during one month that made him way worse. He was already only annoying at getting free hits from vaulting and automatic hit when vaulted which stood as it was. His fun and fair aspect was gutted. My opinion:
- Revert leap range back to 16m
- Remove cooldown after breaking pallet
- Revert the range add on nerf
Further buffs
- Reduce the stun animation after affecting kagune mark
- Reduce the cooldown for ability after affecting kagune mark
Further nerfs
- Increase time before being able to m1 after slide
Comments
idk if Idd call a Killer who can hook a Survivor, Get a BBQ proc and then be colliding with my face 3 sec later as "fun and fair aspect"
But that is not case of breaking pallet to lose power. Blight, Huntress,… can also injure someone quickly after hook and are not limited in that.
Blight is also completely busted, but at the very least his rush isn't an auto aimed hitscan move that also inflicts deep wound.
Huntress hitting a long range shot is a real show of skill. Ghoul clicking on 2 trees to immediately get in range to execute another auto aimed hitscan attack isn't.
My dream changes for him would be:
honestly the range is my largest issue with this rat of a killer, I feel it would fix so much if he couldn't injure from so far away.
Slurping loser.