Xenomorph Add-on changes and other ideas
I made a doc for potential add-on changes, I want the add-ons to feel like they have a use and can counter the turrets effectively, some add-ons feel weak for their rarity. Also Xenomorph feels like they are a bit of a stealth killer, but the motion tracker in the flame turrets ruin this aspect of Xenomorph, I feel like while Xenomorph is undetectable Turrets are on their cooldown mood until they're detectable again.
I really want Xenomorph to feel like the true killer that it is in the movies and games
The Xenomorph- Add-On Changes-1.pdf
Comments
Most of the addons on the pdf are the same as they were before
You are right should I remove the ones that haven't been changed?
Yeah, I'd do that, I think it would make the doc more clear of the actual changes to the addons instead of the entire list lf addons that includes the ones that haven't been changed
Alright I have edited the document sorry it took so long I was busy