Most of the time people complain about balance ignore that it’s their own fault
I’m not going to say EVERY time it is but a lot of the complainers in the community don’t take the time nor the effort to get better.
I doubt the person saying “Killer is OP cause me and my team have lost 20 times in a row” or the “Survivors are OP cause they blew through all 5 gens before I could get one hook.” Will tell you that they were trying to get YouTube clips to show off how good they are and ignored gens or the Killer ignored gen pressure to tunnel the SWF designated Chaser and got looped the entire game cause they tried the same mindgame 8 times in a row
I understand there is 100% things that should be fixed, and I will agree when those things are the games problem and not the players problem.
The reason people are more inclined to believe streamers balenced issues is because they show how good they are. If Odz says something is not balenced you can look through his stream/videos and see for yourself if the thing was the problem or if he made a mistake countering it.
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They don't. They don't take time or effort to improve. I spent like 6 months to a year playing no gen defence chase builds, meaning you had to draw or kill everyone in like 5 minutes tops. And I was doing it. Not all the time (lots of settling for the draw), but considering I was playing garbo killers like Wraith, Doctor, Pig, Clown, Demogorgon, Deathslinger, Nemesis, Xenomorph, Unknown, Vecna, it was impressive. And I've had basically all my survivor playtime to practice running loops without even having to look where I'm going (because my camera is usually on the killer), and learning the check spots and sound manipulation with crouching, and doubling back fake-outs, and all kinds of stuff. Most people in this game don't come close to that, especially survivors, just looking at their takes.
They're just like, "The killer is fast, or has stealth, and can find me, therefore OP." They can't handle simply being found, you understand. Whatever their gen pressure is, which in most cases will be non-existent, they can't handle being found, because it'll be like a 15-second chase tops. That's why, despite Ghost Face, Myers, Freddy, Skull Merchant, etc clearly being bad, because they have like no power, they'll still get 4k'd by them. There's no strategy, is a big part of that. They'll 3-gen themselves for free, they'll throw pallets .5 seconds after being hit (the only way you can "waste" a pallet) and then stay at the loop, they don't use any good perk like DS, Windows, exhaustion perks, healing perks, DH, not even half-decent stuff like Leader or Vigil, and instead opt to use chest search perks, Urban Evasion, Self-Care, Autodidact, Sole Survivor, etc. And I'm not done with them.
Killers aren't innocent either. They'll blame the survivors having Windows for their loss, instead of blaming the loop design. Or they'll just try and Bloodlust every pallet in the map. You can do that, but then you're leaving up loads of pallets that they can keep running to. Or they'll bring hexes, and then complain that they had a wasted perk when it gets cleansed. Everybody knows hexes have been weak for the longest. They're not bringing strong perks either. They'll bring an arbitrary amount of info perks, when even 1 is too much/not worth it a lot of the time, or Spirit Fury/Enduring but still kick pallets after they've already got their 2 Spirit Fury charges, or just spam gen defence not understanding those perks are basically useless now. They'll complain about gen speeds, but refuse to use camping, slugging, or tunneling, out of some misplaced sense of "honor" or "sportsmanship." And a lot of them won't stand against killer nerfs either, is the funny thing. They could see Pig or Skull Merchant get nerfed AGAIN right now, and call it balance. They'll call Doctor, Clown, and Deathslinger "really strong killers" having "oppressive chase power" and stuff like that.
I've gone on plenty of loss streaks in MMR hell, and 90% of those matches had nothing to do with me. I've done my part; now it's time for the other 3 survivors to do theirs. But they never do. They just say, "It must not be my gen efficiency. It must be that perkless Wraith is waaay too strong!" They expect the game to be balanced around them, instead of them improving, because even they can recognize patterns. "I complain about X killer thing, it gets nerfed, I don't have to learn the counterplay anymore." They've had that mindset since forever, since like the Freddy and Spirit nerfs. What's really getting me right now is how people still treat Skull Merchant. They'll either rage quit at the start, or later on, but there's no good reason for it. If you're so scared of 3-gens run Deja Vu. I run it in general, but you don't even need it to counter 3-gens, because the auto- 8-kick limit lets you turn your brain off. All you've got to do is undo the regression event a few times, and then the killer can't physically kick them anymore; you've won. But people who play apparently don't have the patience or game sense for that. They've got a match in the bag, in the absolute bag, and they'll just throw it away for nothing. That's why literally no other game balances around those people.
It's nice that Killers have the luxury to practice anytime in custom games. Survivors don't have that. They'd have to have a friend play as the Killer, but not everyone has friends to play with. I'd love to have a friend help me practice against Pyramid Head, because I can't loop that guy for ####.
But then again, even if they did practice against a certain Killer played by a friend, that same Killer played by other players can have an entirely different playstyle and throw anything they might have learned out the window.
And this is another factor. How can Survivors improve if they're constantly getting dragged down by their teammates? It doesn't matter how skilled they are, 90% of the time they'll get matched with bad teammates. When that happens, your skill will mean nothing.
I forgot to include that yea, teammates suck sometimes.
But a practice mode like in MK where you can script a charecter tk do something (loop this tile, vault here, use this attack) would be so helpful so people can lean counters easier