Two Big Hopes For Upcoming Anti-Tunnel
We know there's some form of anti-tunnel change/update coming in BHVR's big Quality Of Life Initiative sometime in the back half of the year, and there are two things I'm personally hoping to see there:
- Basekit Endurance changed to basekit loss of collision off hook.
Keep the Haste, that part works perfectly fine, but change the Endurance to simply being entirely intangible for the duration. This would synergise better with existing anti tunnel tools - no clearing OTR immediately if you can't hit that survivor immediately - and would be impossible to weaponise for bodyblocking, which in turn allows certain tools to be properly potent with zero risk of backfiring.
- Conspicuous Actions including any form of save.
If you get a pallet save or a flashlight save, that should count as a Conspicuous Action, just to make very sure anti tunnel can't be weaponised. I'd like to specify that I don't mean starting to use a flashlight or dropping a pallet, those are both things you could (and probably will in the latter case) do while you're being tunnelled, I mean when you successfully get someone off the killer's shoulder.
Those two changes alone would go a long way towards addressing tunnelling, and I'm sure there's plenty more that can be done on top of that too.
Comments
Being intangible means a survivor can use their post-unhook haste to repeatedly run directly in front of the killer, to completely block the killer's view of everything else.
It also means the survivor could run in front of the killer, and repeatedly try to flashlight blind the killer, to help prevent the killer from chasing a teammate.
To the first: … No it doesn't. Survivors aren't big enough to actually obstruct your view like that.
To the second: Sure, but survivors can also currently do that, so we're still overall improving things considerably from the current situation by downgrading them just to that and nothing else.
Oh, by standing inside the killer, that makes a bit more sense. My mistake.
That's pretty easy to safeguard against, though. Just make them go invisible when overlapping with the killer or something, I feel like systems in that vein exist for a few games with intangible models.
You're still allowing survivors to bully the killer by allowing them to repeatedly run in front of the killer, shining a flashlight in the killer's face, to prevent the killer from chasing a teammate. Flashlights still force the killer to look away or take a flashlight blind, even if it's not a flashlight save.
If a survivor uses a flashlight at all, it should be considered a conspicuous action.
…Because in current DBD, if a recently unhooked survivor tries to bully a killer with a flashlight, the killer can just hit them. But you want the survivor to be immune to being hit, but still able to repeatedly shine a flashlight at the killer.
Yeah, I'm fine with that. It's an extremely minor annoyance at worst, I don't mind survivors dicking about with flashlights while I'm chasing their teammates. They won't be intangible forever, so they could even be punished for it, hypothetically.