Idea for an autodidact buff
I've been running autodidact consistently for about a year now on survivor and noticed that this perk is way more miss than hit in terms of value since you rely on rng to get skill check, so I've been thinking of a way to keep the original idea of the perk while removing some of the rng aspect of the perk, and I came up with this buff idea:
- When you start healing an injured or downed survivor for the first time, you get a difficult skill check (similar to overcharge) and if you suceed at it, you gain an autodidact stack like you would with any other skill check
(Note that this only happens when you start healing a survivor for the first time, so you can't just spam healing actions to get infinite skill checks)
- The guaranteed skill check you get at the start of a heal stops appearing when you reach five stacks (for obvious reasons)
- Ontop of the guaranteed skill check, you can still get skill checks normally like the perk currently is, you just get this bonus one that's guaranteed at the start
I feel like this would still keep the base concept of the perk while lowering the rng aspect of the perk by making it a bit more consistent, what do ya'll think?
Comments
While lowering the RNG this might actually end up nerfing the perk... Healing 5 other survivors in one game is really rare, and since you only really get value with 3 stacks the perk is just bad.
Maybe just give it increased skill check odds instead or remove the negative of starting off with skill checks that reduce progress...
This perk is only balanced because of rng aspect, if you want to make it consistent, than its value should be nerfed in half.
I'm not saying to exclude any other chance to get skill checks, you can still get random skill checks ontop of the guaranteed one, the perk would be really bad if you had to heal five different survivors to get it to max stacks and never getting any value once you reach five stacks
I would not say that... Perks like we will make it or botany knowledge reach similar values on average and don't have this weird build up, sure we will make it only lasts for a limited time, but 90 seconds is quite a lot of time.
Ooooh OK, yeah that was not clear to me :D (Maybe add that, if other people misunderstand it as well)
Exactly: on average. Remove rng from it and it will become insanely broken perk for how much time it will save.
No... The other two perks on average... You will get around 1 skill check per heal on Autodidakt... It gives you what, 60%? So therefore cutting healtime in about half... Same as well make it and a bit more than botany knowledge... But the point is those two don't really require buildup in the same way.
Removing rng entirely and starting off with 5 stakcs would ofc be better, but otherwise not...