What do you think if ultimate weapon worked like rancor or killer instinct?

instead of it making survivors scream or a small aura reading duration

Why doesn’t work similar to how rancors info works

Each time you open a locker the perk activates for it’s said duration and during that duration any survivor entering (or already inside) your terror radius will have their position revealed to you (same way rancor does it)

Or it could work similar to killer instinct where you just get killer instinct as info instead of the survivor’s position

Thoughts on these ideas? Criticism is welcomed!

Comments

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  • @vBlossom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/412776/what-do-you-think-if-ultimate-weapon-worked-like-rancor-or-killer-instinct

    Each time you open a locker (…) any survivor entering (or already inside) your terror radius will have their position revealed to you

    how about no? I wonder how killers played this game with Spies from the Shadows and Whispers, why now there have to be more and more perks that give insane value - reveal survivor location in terror (on high mobility killer it's absurd) for doing such hard tasks as opening the locker?

    Survivors say "just bring Terminus or NoEd to counter Adrenaline."

    So I say "Just bring distortion." It literally counters all aura read perks and even if they have 4 aura reading perks it counters all of them too. Because despite only having 3 tokens you can hide in a locker and save tokens since it tells you each perk the killer has.

    I played a match with BBQ, Lethal, Gearhead and Nowhere to hide and didn't get a single aura read.

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  • Definetly better than aura reading, but I would be fine if it stop working after first survivor / multiple survivors if they happen to be in your TR when you open the locker.
    Just make it most reliable way how to get to chase, that's what it should do. I am fine, if it stops working after you find someone, so it's not really best information perk (it never was).

    But it's just bad as aura reading and what they want to do is even worse.

  • Killer Instinct is exclusive to powers + add-ons.

  • @GentlemanFridge said:

    Killer Instinct is exclusive to powers + add-ons.

    Does it have to be though? I don't see why

  • Killer Instinct in uncounterable. It makes sense being tied directly to a killer's power as survivor perks should have very little effect against a power. Not so much on a perk.

  • @vBlossom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710384#Comment_3710384

    just bring Terminus or NoEd to counter Adrenaline

    Ah yes, and how is Adrenaline? Still nerfed, kthxbye

    Not nerfed enough, still an insane perk that people will still be crying about. And also how is Ultimate Weapon? I rest my case.

  • Isn't that what it kinda did before? Open locker, any survivor gets position revealed via scream? It would effectively be the same as old Ultimate weapon as you get a ping with the rancor idea and tiny bit better with the killer instinct one (unless you mean consistently revealing positions for the duration while active, which is a hard no from us)

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  • I thought the first version was fine, just wanted the blindness gone

  • @vBlossom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710456#Comment_3710456

    Of course, all survivor perks that give any value are INSANE, yet perk that reveals all survivor location in terror radius by simply opening the locker is completely fine 🙃

    I never said ultimate weapon wasn’t poorly designed and I think it did need a nerf. But the Full heal from adrenaline is good enough to be a perk on its own. It never needed a ridiculous 5 second sprint burst. And taking off an unhook was ridiculous as well. It literally punished the killer for hooking and rewarded slugging. The latter of which people are constantly crying about on these forums. It needed the nerf and at least it got a decent nerf.

  • wow didn’t expect this thread to get this much backlash

    Just wanted to fix ultimate weapon cause it now just feels like a camping perk

    @Rulebreaker said:

    Isn't that what it kinda did before? Open locker, any survivor gets position revealed via scream? It would effectively be the same as old Ultimate weapon as you get a ping with the rancor idea and tiny bit better with the killer instinct one (unless you mean consistently revealing positions for the duration while active, which is a hard no from us)

    That’s exactly what it is

    It’s something like a revert but it makes it fair for survivors so basically they get revealed exactly like the original one except that they won’t scream but instead you get a whereabout info like in rancor when you open a locker

    And for the killer instinct part…honestly I might give up on that idea

    (Oh yeah and I removed the blindness part so survivors don’t even know they’re being revealed by UW)

  • @D0NN1ED4RK0 said:

    wow didn’t expect this thread to get this much backlash

    Just wanted to fix ultimate weapon cause it now just feels like a camping perk

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710503#Comment_3710503

    That’s exactly what it is

    It’s something like a revert but it makes it fair for survivors so basically they get revealed exactly like the original one except that they won’t scream but instead you get a whereabout info like in rancor when you open a locker

    And for the killer instinct part…honestly I might give up on that idea

    (Oh yeah and I removed the blindness part so survivors don’t even know they’re being revealed by UW)

    The problem is people didn't like that a info perk did its job well. Being pinged for a second or less thats extremely hard to counter (calm spirit or timing entering a locker) at the cost of opening a locker and having to move around to get a survivor in the terror radius was apparently too much despite the fact the killer also had to get there too (some personal spite may be leaking through so apologies). The best argument we remember is that its extremely good on mobile killers like Nurse or Bleet compared to Trapper or Clown.

    For our thoughts though, if it did ping the location of survivors and was actually un-counterable like Rancor's at the cost of a locker, the survivors should get a warning of some sort. Rancor has to have the killer lose a gen to get info only 1 survivor would find out [normally as theres SWFs, [REDACTED], and various ways to transfer the obsession so others can figure it out] while opening a locker isn't equivalent to that. Whether scream, blindness, both, or something, they should get a warning for that as unlike something like Spies where survivors have to unknowingly proc it, this is in the killer's control to proc.