Suggestion: The Legion Rework Design Concept
The Legion (Frank, Julie, Susie, Joey)
Base movement speed: 4.4 m/s
Alternate movement speed: 5.2 m/s (Feral Frenzy)
Alternate movement speed: 4.6 m/s (Irrepressible Frenzy)
Terror radius: 32 meters
Alternate Terror radius: 40 meters (Feral Frenzy)
SPECIAL ABILITY: FERAL FRENZY
Press the Power button to trigger Feral Frenzy:
- Increases their movement speed to 5.2 m/s
- Unlocks their ability to perform Feral Vaults and Feral Slashes.
SPECIAL ABILITY: FERAL VAULT
Press the Interaction button during Feral Frenzy while next to a dropped Pallet or a Window to perform a Feral Vault:
- Grants the ability to swiftly vault over them in 0.9 seconds.
SPECIAL ABILITY: FERAL SLASH
Press the Attack button during Feral Frenzy to initiate a Feral Slash Attack
Hitting a Survivor with it applies the following effects:
- Injures Survivors and causes them to suffer from Deep Wound Status Effect.
- Injuring Survivors with Feral Slash who do not suffer from Deep Wound refills Power Gauge. Slowly increases Power Gauge if suffer from Deep Wound. (new)
- Triggers Killer Instinct on all Survivors inside the Terror Radius who are not hit previously with Feral Slash. (new)
- Increases movement speed of The Legion by an additional +0.2 m/s every second hit applied to a survivor with Feral Slash up to a maximum of 0.8 m/s.
- Missing a Feral Slash slowly decreases Power Gauge. (new)
- Hitting same Survivor already suffering from Deep Wound applies Deep Wound damage that slightly decreases per hit during same Feral Slash up to limit reached. (new)
Feral Frenzy only stops once Power Gauge goes down. (new)
Injuring at least 2 different Survivors and other more Survivors with Feral Slash before Power Gauge goes down, The Legion stops Feral Frenzy with reduced slowdown effect up to limit. (new)
source: https://deadbydaylight.fandom.com/wiki/Frank,_Julie,_Susie,_Joey#Power:_Feral_Frenzy
SPECIAL ABILITY: IRREPRESSIBLE FRENZY (new)
Injuring Survivors suffering from Deep Wound with Feral Slash increases Yellow Bar of Power Gauge, once reached to the maximum Gauge Irrepressible Frenzy applies with the following effects:
- The Legion can stop Feral Frenzy anytime with maximum reduced slowdown effect.
- The Legion does not need to refill Power Gauge to restart Feral Frenzy.
- Base movement speed is increased up to 4.6 m/s.
- Suffers no slowdown for every missed attacks.
- Every hit with Feral Slash applies double damage and can make Deep Wound bar go down.
- If Deep Wound bar goes down with a Feral Slash hit, The Legion activates killer instinct for that survivor throughout all the map, increases movement speed up to 5.2 m/s until Power Gauge duration.
- Final with a Feral Slash hit causes to down the survivor and break Feral Frenzy.
While Irrepressible Frenzy is active Feral Frenzy Power Gauge is slightly decreased and does not cause any slowdown effect.
Downing any survivor with Feral Slash Survivor causes to stop Irrepressible Frenzy.
When Irrepressible Frenzy stops The Legion resets their power back with no slowdown effect.
credit: a3six
Comments
Feel free to share your thoughts or re-elaborate these ideas in the comments, thanks for reading.
The reason original Legion got changed was this annoying thing about being able to tunnel down one survivor during frenzy without them being able to do much about it, because missing didn't end his power... Why exactly are we going in exactly that direction again?
I've been playing Legion since his first release, and we're going in that direction with newer ideas that recalls only to that concept, this concept doesn't revert his original concept.
It just rewards you for insisting mending same survivor multiple times without need of any kind of cooldown.
Can you try to rephrase that? Because I have no clue what you are even saying, as this sentences make no sense to me...
Why exactly is it a good idea to hit the same guy over and over again to reduce his mend timer and eventually make him go down from it? While also not getting punished for missing an attack? Does not really make sense to me...
It makes a difference with Irrepressible Frenzy, is not a reverted concept. That's the reason why I decided to let him to mend many times, but you won't get slowed down, and the survivor will very unlikely get downed before Irrepressible Frenzy becomes active, you're both stimulated in mending multiple survivors together first and then use your power to go chase someone else, if you want to cut the chase won't become a slowndown process because you'll stack this "ultimate" ability like Main Event from Trickster.
By "chasing someone else" sorry I mean sticking with the same survivor using Feral Frenzy
I still have no clue what you even mean by that...
Mending has never been a fun experience for the survivors and the whole decreasing mending bar by getting stabbed several times has been proven to be a horrible concept.