Anti-Camp system
I appreciate the thought of the anti camp system being added, but it does not work in 90% of the camping situations I have been in. The majority of killers that do camp do so after the exit gates are powered as a last ditch effort to get a kill. I can accept that, but the whole reason for my post is about the game I just played. I was just in a match with a camping hillbilly again I can accept that some people get upset at survivors antics. Such as sabotaging hooks or if they're good at looping. Either way I was camped, but since they were playing hillbilly, they were able to sit around 10ish feet from the hook and just stare at me with the chainsaw revving. The camp meter was going up so slow I would have died on the hook, but I had someone come save me only for them to get instant knocked and he immediately chased me down and killed me after leaving them slugged. So in summary if the killer has high mobility maybe extend the range or increase the rate at which the camp meter goes up when they are close to you. I understand it is very hard to please everyone, but it would be nice to see some kind of change.
Comments
The system is meant to tackle facecamping. The hillbilly as described was not facecamping.
Hillbilly has 30ft of range and a 1 hit ability 10ft away revving his chainsaw is more effective than lets say ghostface 2ft from you.
Being 30ft away is still not facecamping.
The whole argument of my original post is to adjust it. Because 10ft away with a character that can close that gap in half a second is essentiality facecamping.
The system is meant to combat FACECAMPING. What you are describing is not facecamping. It does not matter what the killer's power is.