*sad legion noises*
It's nice to see MfT getting a nerf, but it kind of seems it's going to affect Legion quite significantly more than other killers, which seems a little bit unfair. It's also going to affect Deathslinger and Knight to lesser degrees.
I think the perk should be changed to something along the lines of this to prevent this kind of issue:
After taking a hit with the Endurance Status Effect, you run 3% faster while you are suffering from Deep Wound.
This would keep the perk similar in function without unfairly affecting killers that apply Deep Wound in their base kit. You could even buff the Haste a tiny bit in return, it'd make it quite a good anti-tunnel perk.

Comments
Yeah i agree with that idea.
If it goes to live though i won't be too worried when playing as legion, i think the perk usage is gonna drop loads so it probably won't be too much of a problem for legion.
sad how mft dying didnt really help legion/slinger :(
Yeah, the use rate will drop a good chunk. However, Small Game was barely used and it was still super unfair against Trapper and Hag regardless.
I just hope Legion are on the radar when it comes to this change. It'll be better than it was before for certain but it just feels kinda unfair.
Yeah I agree with that. If the idea is to give the killer the opportunity to avoid the speed boost entirely then that doesn’t really work with Slinger and Legion. Deep Wound is an integral part of their powers and they can’t just not use it.
This is actually quite smart, it makes MFT a more anti-tunnel perk if you use things like OTR. It also synergises really well with Dead Hard. Gives you value, but you don't get it for free, and the killer does have counter play if they get caught out by it.
I might start actually running it cause it's nowhere near the scummy perk it was.
Legion already suffers against MFT due to MFT working in both injured and deep wound states.
Legion isn't always chasing deep wounded survivors. While his power inflicts Deep Wounds, Legion doesn't have to commit to the chase immediately and no survivor is just going to stay deep wounded just in case Legion comes back.
No one is going to bring MFT just to counter Legion.
I think people are overreacting about how much this really hurts Legion overall.
It's more the fact that they've said in the past that they don't want Perks targeting specific Killers, and this change does do that.
Legion does chase Deep Wounded Survivors a majority of the time (if you're playing them right anyway), and staying in Deep Wound to prevent extra Frenzy chains is already a good strategy.
This change does not target Legion.
Old Slippery Meat specifically stated it improved the odds against Bear Traps. Old Small Game specifically stated it worked against Bear Traps and Phantasm Traps. This is what BHVR is moving away from.
Deep Wound is a core mechanic to Legion. The idea behind the MFT change was to make it more avoidable, and that's not really the case for Legion compared to the rest of the Killers.
Legion isn't the only way for survivors to become deep wounded.
Yes, but it is a very significant part of their basekit. Hence why I suggested MFT should only apply alongside Endurance to prevent it from disproportionately affecting killers (current or future) with Deep Wound as a part of their basekit.
And you don't need to chase deep wounded survivors as legion.
If you play them at all properly you'll find out that you actually do need to do that. Frenzy chains often do not end with a down (unless you're running Pills/Sketch but NSP is busted).
To be fair if people still use it yes but they are seemingly making it niche enough to not matter until after the first unhook which is too long for people to wait so they likely just won't use it
I play plenty of legion. While you don't always get 5 hit chains for a down, you also don't need to keep the chase on the last survivor hit with Feral Frenzy immediately upon ending the power.
One advantage is Deep Wound means survivors aren't doing gens, so since you can see their deep wound status, I don't think it'll be too bad for Legion tbh.
MFT will mean those survivors will WANT to get hit by feral frenzy and deliberately loop inefficiently. Smart Legions could well use their frezy to bait that survivor to taking that deliberately poor step and cancel giving them a better chance of converting for a proper m1.
Now Deathslinger might have it a little rough on the other hand...
People won’t bring it specifically to counter Legion, however, it just feels unfair for those killers since they cannot really avoid triggering the speed boost. It directly punishes those killers for using their power which is really bad. No survivor perk should encourage the killer not to use their ability like this.
It’s mainly the same reason why I don’t think we should ever have a perk that affects mending speeds.
Survivors can't just say in Deep Wounds forever though and there's still value in making a healthy survivor become injured even if they deep wounded as well.
They can stay in deep wound forever as long as they keep running. If Legion hits them and runs away to hit someone else (which many Legions do), then yeah, you can work on a generator for at most 20 seconds before you have to mend. But if they just keep chasing, or if Deathslinger hits you with his power and continues chase then they’ll be in deep wound until they get downed or the killer leaves them. Just because MFT can be avoided by playing hit and run doesn’t mean that should be the only option for 2 specific killers to avoid it. And there’s a few other killers this affects as well though probably to a lesser degree than those 2.
Then they don't get gens done.
Only if they deliberately try to keep deep wound and get chased on purpose. If they do that and don’t get chased quickly then yeah they’re just being inefficient and it’s not worth it. Though it is smart to keep it for around 15 seconds vs. Legion and do a generator for a bit before mending so they can’t potentially get another chain hit on you and get a frenzy down. But that’s not as much of an issue I don’t think.
I’m more referring to the situations where the survivor gets deep wound and the killer continues pursuit and doesn’t leave them. Now the survivor is 3% faster just because the killer decided to use their power. I think that is a problem.
The new mft change means that if you commit to chasing a deep wound survivor you excited accept that they could have mft. The killer isn't forced to chase deep wounded mft survivors.
And that’s not a risk the killer should have to take. You can’t even tell right away either if MFT is actually there or not.
I wouldn’t put it on the same level as stuff like old Small Game working with traps or Adrenaline waking you up (something that should be removed), but it’s still close enough that it feels unfair to me, especially since Slinger is 110 so 3% hurts him even more than most killers. But we can agree to disagree.